Search found 4711 matches
- Sat Oct 03, 2020 4:09 pm
- Forum: Development
- Topic: Python Set object Material Help
- Replies: 5
- Views: 2676
Re: Python Set object Material Help
hi yes i did use that and i used the mat name and get the error material now :( this is running in c# python net 3.7 session.BeginSceneEdit(); //this line adds the material correctly sceneProps.SetFromString("scene.materials.whitematte.type = matte" + Environment.NewLine + "scene.mat...
- Sat Oct 03, 2020 3:40 pm
- Forum: Development
- Topic: Python Set object Material Help
- Replies: 5
- Views: 2676
Re: Python Set object Material Help
i have been trying to use the command UpdateObjectMaterial() but getting error RuntimeError : Unknown object in Scene::UpdateObjectMaterial(): what should i be passing as the object name if i have an object described below scene.objects.27342762485360.material = "BlankMat00012419016618936"...
- Sat Oct 03, 2020 10:42 am
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117958
Re: A baking test scene
I can explain you how to export the scene from blender, edit the scene files and to use command line tools to obtain the baked textures but it is a viable option only if you are something like a developer (i.e. it is going to be very annoying and confusing for a normal Blender user). Oh that is fin...
- Fri Oct 02, 2020 5:59 pm
- Forum: User Support
- Topic: Texture scattering/bombing?
- Replies: 7
- Views: 3547
- Fri Oct 02, 2020 3:31 pm
- Forum: User Support
- Topic: Texture scattering/bombing?
- Replies: 7
- Views: 3547
Re: Texture scattering/bombing?
I have added the support for texture bombing: viewtopic.php?f=5&t=2651
- Fri Oct 02, 2020 3:23 pm
- Forum: Development
- Topic: Texture bombing
- Replies: 12
- Views: 8402
Texture bombing
I have added the support for new texture "bombing" from GPU Gems (https://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch20.html) as discussed in https://forums.luxcorerender.org/viewtopic.php?f=4&t=2638. Texture Bombing The new texture uses a background and a "bullet&...
- Thu Oct 01, 2020 7:13 pm
- Forum: User Support
- Topic: Normal maps straight up don't work with GPU Hybrid Tracing
- Replies: 2
- Views: 1340
Re: Normal maps straight up don't work with GPU Hybrid Tracing
It is like to be the known problem with AMD drivers and normal map code: the same code work fine with NVIDIA and Intel OpenCL so I assume it is a AMD driver bug. v2.3 and v2.4 GPU code is radically different because v2.4 doesn't require a kernel recompilation for each scene anymore (it is compiled o...
- Wed Sep 30, 2020 8:04 pm
- Forum: Development
- Topic: A baking test scene
- Replies: 165
- Views: 117958
Re: A baking test scene
I am new to LuxCore. Could someone explain to me how I can get the light information baked to a texture for realtime graphics? I already managed to set up everything in Blender :) Unfortunately, baking is a feature that has not yet been exposed in BlendLuxCore. It has been developed, some time ago,...
- Wed Sep 30, 2020 8:00 pm
- Forum: Development
- Topic: TwoSided material
- Replies: 45
- Views: 23000
Re: TwoSided material
It's interesting to see how Cycles and Lux materials treat this scenario differently. Cycles materials leave the normals direction until the scale is applied, while Lux materials treats the normals as if the scale was already applied. I would call it a Cycles bug: as proof, having two different res...
- Wed Sep 30, 2020 9:23 am
- Forum: User Support
- Topic: Cryptomate, ID Mask, compositing
- Replies: 9
- Views: 5239
Re: Cryptomate, ID Mask, compositing
They cannot be used in the work either - every rendering changes colors. This closes a lot of possibilities. You need to set the LuxCore Object ID by hand otherwise it randomly initialized (to have a false color output). You can also have anti-aliased by using OBJECT_ID_MASK AOV. There is the OBJEC...