Search found 171 matches
- Fri Oct 18, 2019 5:24 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 69707
Re: Adaptive sampling improvements
This is a bit on hold, since I am without access to my usual environment and getting OCIO to compile on my Windows notebook has been a struggle. However, I guess I could try implementing the BlendLuxCore part to enable better working adaptive rendering when using some of the current imagepipeline pl...
- Tue Oct 15, 2019 2:42 pm
- Forum: Development
- Topic: New image pipeline plugin: White balance
- Replies: 2
- Views: 2529
Re: New image pipeline plugin: White balance
This is now supported in BlendLuxCore
- Mon Oct 14, 2019 4:16 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47553
Re: (Open)Subdiv and Displacement shapes
Have you seen this Normal map generator from B.Y.O.B?
https://github.com/Theverat/NormalmapGenerator
https://github.com/Theverat/NormalmapGenerator
- Sun Oct 13, 2019 4:37 pm
- Forum: Development
- Topic: New image pipeline plugin: White balance
- Replies: 2
- Views: 2529
New image pipeline plugin: White balance
Hello, I've implemented support for a new image pipeline plugin to white balance the images after they've been rendered This should work just the same as selecting a white temperature on the Radiance group feature It works on linear space, so it needs to be put before gamma correction This plugin is...
- Sun Oct 13, 2019 4:02 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 69707
Re: Adaptive sampling improvements
Hi, I am working on getting the convergence and noise tests to use arbitrary image pipelines. (https://github.com/Alpistinho/LuxCore/commit/9067f6492bcfa3b1199b7e962fd0b582c7dc99b2) I will try then to get OCIO integrated so we can replicate the Blender filmic tonemapping internally and get the adapt...
- Fri Oct 11, 2019 7:26 pm
- Forum: Development
- Topic: Low discrepancy triangle light sampling
- Replies: 5
- Views: 4819
Re: Low discrepancy triangle light sampling
It replaces the old code, so nothing is needed.
I don't think the difference is that big outside a few specific cases, so you might not be able to promptly see the difference.
- Wed Oct 09, 2019 2:10 pm
- Forum: Development
- Topic: Low discrepancy triangle light sampling
- Replies: 5
- Views: 4819
Low discrepancy triangle light sampling
I have implemented a new technique for sampling triangles that should provide better results on them. This is based (copied) in https://pharr.org/matt/blog/2019/02/27/triangle-sampling-1.html The improvement should be most visible in scenes dominated by direct light. Please give it a spin and keep a...
- Tue Aug 27, 2019 10:05 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 148693
Re: Different Works in Progress
If the stats are accurate, swap most likely. The performance would probably suffer pretty badly, thoughFarbigeWelt wrote: ↑Tue Aug 27, 2019 10:03 am Exactly. The question is, why ate they more than available and render still run.
- Fri Aug 23, 2019 3:54 pm
- Forum: Development
- Topic: Bug in Blender exportation
- Replies: 4
- Views: 3006
Re: Bug in Blender exportation
scene.objects.Mesh_Sphere_140699409946120000.appliedtransformation = 2 0 0 0 0 2 0 0 0 0 2 0 0 0 0 1 Additionally it generates a .ply file. However, scene.objects.<>.appliedtransformation is not in the documentation and isn't read by luxcoreui. What the exporter does is save mesth to the ply after ...
- Mon Aug 12, 2019 3:46 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 511112
Re: PhotonGI cache
I don't know why are you calling with SampleOffset+3 instead of SampleOffset, but changing the RequestSamples call to sampler.RequestSamples(PIXEL_NORMALIZED_ONLY, sampleSize + 3); Seems to fix the problem for me. After that it NEVER crashed again. BTW: I'm using the commit in Aug 10. If you use ju...