Search found 64 matches

by Taka
Thu Mar 21, 2019 4:58 pm
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 8515

Re: Normal Map DirectX to OpenGL

Yes, that'd be very handy. Preferably inside texture node. So once you select "Normalmap" box, there will be a choice of either OpenGL or DirectX :D
By the way, you guys are doing a great job with this engine. I really think LuxCore deserves more attention. Keep up your great work!!
by Taka
Wed Mar 20, 2019 11:35 pm
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 8515

Re: Normal Map DirectX to OpenGL

Ok, I think for now it's easier to just use Photoshop to flip the green channel. I really appreciate your detailed answer though. Thanks
by Taka
Wed Mar 20, 2019 9:14 pm
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 8515

Re: Normal Map DirectX to OpenGL

Hi B.Y.O.B., Thanks for your quick reply. I sometimes use Unreal Engine, which takes DirectX normal maps so I have some those normal maps. When I use them in Cycles, I just invert green channel using nodes. (In Corona exporter, it has a option to choose either OpenGL or DirectX). I was wondering if ...
by Taka
Wed Mar 20, 2019 7:38 pm
Forum: User Support
Topic: Normal Map DirectX to OpenGL
Replies: 17
Views: 8515

Normal Map DirectX to OpenGL

Hello everyone, New to LuxCoreRender but really liking it so far. I have a quick question about normal maps. I assume luxcore takes OpenGL as it is default for Blender. Am I correct? Is there way to change DirectX to OpenGL inside luxcore. I'm sorry if this was discussed before but my quick search d...