Search found 810 matches

by kintuX
Sun Nov 25, 2018 2:35 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 525285

Re: BlendLuxCore Development

Thanks for updates. Tested Tilepath with denoiser & behavior feels much better, stable and predictable. But now, tile size really matters! A (default) | GPU (GTX 1060 6GB): Tile size = 64 ---> Render time for 100 samples @ 1080p = 11:27.23 (685.23 s) B (custom) | GPU (GTX 1060 6GB): Tile size = ...
by kintuX
Wed Nov 21, 2018 9:59 pm
Forum: Works in Progress
Topic: Clouds
Replies: 24
Views: 18079

Re: Clouds

by kintuX
Fri Nov 16, 2018 9:43 pm
Forum: General Discussion
Topic: Optix Denoiser Addon
Replies: 7
Views: 5501

Re: CGI tech news box

Ok, so I got it, and it's the denoiser from Declan Russel just made into addon. ... A kind soul would do like this: troopy28/OptiX-Denoiser-for-Blender (@ GitHub) then continue or better, start in denoiser specific thread... (i get you're passionate ;) but please, just move on - let us stay on topic)
by kintuX
Fri Nov 16, 2018 9:10 pm
Forum: User Support
Topic: How to imitate real world materials
Replies: 12
Views: 6216

Re: How to imitate real world materials

Let's assume I've a real sample in front of me. How would you test whether is representation in luxcorerender is right? I can't reproduce the lighting conditions of my appartment easily (quickly) in blender. For starters you create a controlled environment: a studio or a lab (ie. Cornell Box ). You...
by kintuX
Fri Nov 16, 2018 8:56 pm
Forum: Finished Work
Topic: Fast Kitchen
Replies: 6
Views: 4742

Re: Fast Kitchen

Pleasantly naturalist... Simple & great!
8-)
by kintuX
Fri Nov 16, 2018 8:45 pm
Forum: Works in Progress
Topic: Smoke
Replies: 8
Views: 7250

Re: Smoke

Holly :mrgreen: smoke!
by kintuX
Thu Nov 15, 2018 4:27 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 230484

Re: CGI tech news box

Psychopath Renderer: A different Approach I've been away from Psychopath for a while working on other projects, but recently I stumbled upon a blog post by Yining Karl Li, entitled "Mipmapping with Bidirectional Techniques". In it, he describes his solution to a problem I've been ponderin...
by kintuX
Sun Nov 11, 2018 4:13 pm
Forum: User Support
Topic: Light pass through solid object
Replies: 4
Views: 2921

Re: Light pass through solid object

i'd say it's precision issue mixed with bad values and inadequate scene construction Thanks for your input Kintux ! if this didn't lead to performance (speed) issue i'm more than happy with that ;) If i understood correctly, issue was with light leakage - so i simply applied Solidify modifier to Sp...
by kintuX
Sun Nov 11, 2018 3:48 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 230484

Re: CGI tech news box

https://media.giphy.com/media/2Y9ICYV3IVIAmCU7Yx/giphy.gif Multiple importance sampling seems to work with reconstruction. Three sampling strategies fused by MIS: central pixel BRDF sampling, neighbor-stealing BRDF sampling, light sampling. Here in glorious 15fps on my GeForce 940M :P It's all spec...
by kintuX
Thu Nov 08, 2018 9:02 pm
Forum: User Support
Topic: Light pass through solid object
Replies: 4
Views: 2921

Re: Light pass through solid object

i'd say it's precision issue mixed with bad values and inadequate scene construction "one could make a bad scene for any and every engine devised, but what's the purpose in doing that" :twisted: ;) some possible solutions - enlarge objects and use Scene Unit Scale to your advantage - give ...