Search found 323 matches

by juangea
Tue Jun 22, 2021 10:04 pm
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24689

Re: New OIDN 1.4 with new features and better detail preservation

Here is an example with the three channels, Beauty, Albedo and Avg Shding Normal. As you can see all the texture detail is being killed in the denoise process, and I think it is because the Albedo PreProcess detecs the texture detail as noise. Albedo is noise free enough, at least to try it, you see...
by juangea
Tue Jun 22, 2021 7:17 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

The crash is fixed now, confirmed :)
by juangea
Mon Jun 21, 2021 9:58 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

I'll try tomorrow and confirm if it's fixed or not :)
by juangea
Mon Jun 21, 2021 12:18 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

So i downloaded today's build. The scene I sent you is working fine too on my end now, and the cube test is working fine too, however a production scene is not, I recorded a video showing all the process and the terminal with the output, and doing several tests, the one that crashes is the latest on...
by juangea
Fri Jun 18, 2021 5:12 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

I still get a crash, I reached to it when I enabled cache friendly sampling with PGI and Env caches, I sent you both a PM with the file to download it, it should crash as soon as you press render, remember to unpack the textures before, it seems to work fine with non-unpacked textures. I performed a...
by juangea
Fri Jun 18, 2021 12:57 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

The time increase should happen the first time, when all the .tx files are generated, after that the conversion should not happen again and I suspect the export time should go back to normal :)
by juangea
Fri Jun 18, 2021 11:37 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

Yes, I can see that information, the tx preparing process happens, and it does not crash if I don’t enable the resize policy option, but I’ll do a clean install and I’ll tell you the outcome.

Thanks!
by juangea
Fri Jun 18, 2021 10:30 am
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

Weird, yes, you are right, I don't have the message as sent in the PM's, I'll check it. Mmm we have this experience in two different computers, we will fully uninstall LuxCore and reinstall it, is there something else we can delete, like some CUDA cache or something like that? This happens in both G...
by juangea
Thu Jun 17, 2021 7:31 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

I don’t have displacement in my scene, and I even tried with a simple cube and one simple texture connected to a disney shader.

Are you on Linux?
by juangea
Thu Jun 17, 2021 4:01 pm
Forum: Development
Topic: Scene texture maps resize policy
Replies: 42
Views: 20461

Re: Scene texture maps resize policy

@dade and @B.Y.O.B. I sent you a file that is crashing under linux

UPDATE: Even a simple new scene with a cube and one texture crashes under linux.