Search found 136 matches
- Sat Feb 17, 2018 6:33 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14513
Re: Blender Freeze OpenCL Render
Problem is wit boost::atomics::atomic value_type. On macOS it would not even compile. In ComputeVisibility function the SLG_LOG in line 207 gets into probs while substituting the deduced template arguments. Guess thats the underlaying prob, but compiles on linux and crashes @ runtime. EDIT: After th...
- Fri Feb 16, 2018 11:39 pm
- Forum: User Support
- Topic: BlendLuxCore Alpha5 Bugs
- Replies: 7
- Views: 5571
Re: BlendLuxCore Alpha5 Bugs
Disable the visibility map for now, crashes for me too always on luxcoreui, any build Oddly pyluxcore works. Jens Which Visibility Map? :oops: Or if you have an exported .cfg already, find and change: scene.lights.__WORLD_BACKGROUND_LIGHT__.visibilitymap.enable = 1 scene.lights.__WORLD_BACKGROUND_L...
- Fri Feb 16, 2018 11:16 pm
- Forum: User Support
- Topic: BlendLuxCore Alpha5 Bugs
- Replies: 7
- Views: 5571
Re: BlendLuxCore Alpha5 Bugs
Disable the visibility map for now, crashes for me too always on luxcoreui, any build
Oddly pyluxcore works.
Jens
Oddly pyluxcore works.
Jens
- Wed Feb 14, 2018 12:26 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
outdated
- Wed Feb 14, 2018 11:58 am
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
outdated
- Tue Feb 13, 2018 2:23 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
outdated
- Sun Feb 11, 2018 5:17 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
Testing this more next weekend. You see digging was worth it. And thanks for the credits :roll: As for the mic scene, we will see, i still have some ideas in back. Edit: just did a quick test and found my own implementation way faster. I did muchh more finetuning. As is there are still too many &quo...
- Sun Feb 11, 2018 11:43 am
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
outdated
- Sat Feb 10, 2018 11:15 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
I post here a test pyluxcore.so (OS: GNU/Linux, Architecture: x86_64, GLIBC: 2.19 +ssse3 ) if someone like todo a quick test. www.jensverwiebe.de/LuxRender/Lux_dev_builds/pyluxcore.so.tar.xz 88235c3961d5a43d3767dd993fd315021a7ce41330fdb5a26a25afadc0bd51b0 I covered testwise all procedurals with colo...
- Sat Feb 10, 2018 8:02 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15676
Re: Optimizing NVidia kernel compile
@Dade: i worked on the scene you used as testcase ( proctexball-mix ): ./bin/luxcoreui -D opencl.devices.select 100 -D renderengine.type PATHOCL -D sampler.type SOBOL scenes/luxball/proctexball-mix.cfg [LuxCore][4.977] [PathOCLBaseRenderThread::0] Kernels compilation time: 3681ms ( was 43164 ms ) Th...