Search found 1921 matches
- Fri Oct 09, 2020 4:36 am
- Forum: Computer Graphic News
- Topic: What If Luxcore RT
- Replies: 26
- Views: 45630
Re: What If Luxcore RT
Ok This is Unreal 4. I wann't even imagine how Unreal 5 will be : Video https://youtu.be/Pg75bfkegtU Do you like clouds, time lapse and speed? Then check this! Unreal Engine 5 on Play Station 5 That's a fake video, there are some shots in there from a year old ue4 short film from quixel https://you...
- Thu Oct 08, 2020 9:54 am
- Forum: Computer Graphic News
- Topic: What If Luxcore RT
- Replies: 26
- Views: 45630
Re: What If Luxcore RT
For each assets in your scene you need a 2 different UVmap. one for your material and texture layout and a secondmore importante for the Lightmass Light baking Data.I remenber staying on my computer for entier days jsut for this time consuming process. Then you have the lighting workflow for thoses...
- Thu Oct 08, 2020 5:54 am
- Forum: Computer Graphic News
- Topic: What If Luxcore RT
- Replies: 26
- Views: 45630
Re: What If Luxcore RT
You are totally right Laci. And if you ask me where to put dev effort i will say more Speed ( with something like a GPU online learning path guiding solution) and better viewport performance. As you say realtime is becoming standard as well as high resolution (2k / 4k) and this require a lot more c...
- Wed Oct 07, 2020 6:11 am
- Forum: Development
- Topic: Texture bombing
- Replies: 12
- Views: 8428
Re: Texture bombing
Pretty cool stuff, I love decals...
If you could use box mesh in blender as a boundary and it's Z axis as a projection direction you would pretty much have a proper basic decal system
If you could use box mesh in blender as a boundary and it's Z axis as a projection direction you would pretty much have a proper basic decal system
- Wed Oct 07, 2020 6:09 am
- Forum: Computer Graphic News
- Topic: What If Luxcore RT
- Replies: 26
- Views: 45630
Re: What If Luxcore RT
As most of you know , the entire Graphic industry is moving really fast in the realtime direction. this is becoming more more obvious as we move foward in time. 1__ blender got eevee 2__ Nvidia release RT core / RTX 3__ D5 render and enscape render came with very plausible render quality 4__ Unreal...
- Wed Sep 23, 2020 7:07 am
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 43675
Re: NVIDIA DLSS in 3D rendering
It is mostly intended for anti-aliasing rasterization renderings so I doubt it can be of any use in its current state. However it is a topic related to upscaling images so, something related, could be used to upscale path traced images. Anyway, I don't see any public SDK or any reference to DLSS in...
- Tue Sep 22, 2020 6:03 pm
- Forum: Computer Graphic News
- Topic: NVIDIA DLSS in 3D rendering
- Replies: 22
- Views: 43675
Re: NVIDIA DLSS in 3D rendering
There is also some new dlss version that practically doubles performance in unreal engine while keeping the image quality untouched!
While dlss works with raytracing isn't it also relying on directx? I'm not sure if it would work with pure pathtracer. It is incredible though.
While dlss works with raytracing isn't it also relying on directx? I'm not sure if it would work with pure pathtracer. It is incredible though.
- Thu Sep 03, 2020 10:46 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 511179
Re: PhotonGI cache
I'm back again :mrgreen: . There are been some nice improvement recently in the GPU compute area and memory bandwidth. PCIe 4.0 And more recently nvidia RTX IO. https://images.frandroid.com/wp-content/uploads/2020/09/nvidia_2020-09-01_18-24-18-scaled.jpg As for pratical path guiding technic the dat...
- Thu Aug 27, 2020 1:03 pm
- Forum: Development
- Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
- Replies: 19
- Views: 16057
- Tue Aug 04, 2020 3:53 pm
- Forum: Development
- Topic: Holdout support
- Replies: 5
- Views: 3682
Re: Holdout support
This is super nice to have, thanks