Search found 3441 matches
- Mon Jan 15, 2018 12:10 pm
- Forum: User Support
- Topic: Frequently Asked Questions
- Replies: 0
- Views: 38165
Frequently Asked Questions
A list of frequently asked questions and their answers can be found in the wiki: https://wiki.luxcorerender.org/BlendLuxCore_FAQ
- Sun Jan 14, 2018 10:44 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 15936
Re: Light intensity
Common mistake, what you can't change is the automatic tonemapper (it adjusts together with light intensity cancelling out your changes). Implementing the imagepipeline is still on the todo list and has yet to happen. lso the clamp output (render settings) that kills the fireflies doesn't seem to wo...
- Sun Jan 14, 2018 12:00 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
It was one of them. Now only one is left I think: I have a scene where a camera and a green sphere are moving at equal speed to the left. In the background are some white cubes on a red plane. I use both camera and object motion blur. When I use shutter = 1.0, everything works as expected (green sph...
- Sun Jan 14, 2018 11:50 am
- Forum: User Support
- Topic: Hi and Blender Normal Map
- Replies: 4
- Views: 6288
Re: Hi and Blender Normal Map
Normal mapping will be in the next alpha release: viewtopic.php?f=5&p=530#p525
- Sun Jan 14, 2018 11:05 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
I have to apply the worldscale of Blender, otherwise the camera is in the wrong place.
However I could undo the scale.
Thanks for the normalization.
However I could undo the scale.
Thanks for the normalization.
- Sun Jan 14, 2018 10:00 am
- Forum: Development
- Topic: BlendLuxCore Particles support
- Replies: 14
- Views: 14836
Re: BlendLuxCore Particles support
To do that I would need the same info as for the fix ("particle x vanished"). And if I had that info, I could just fix it.
- Sun Jan 14, 2018 8:33 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
Added support for normalmaps to imagemap node.
- Sun Jan 14, 2018 3:54 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
Late-night idea: sockets now show in the UI when the connected input is not compatible (export will throw an error):
- Sun Jan 14, 2018 12:13 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
Also tested with only positive time values, image looks exactly the same. I guess if I had a debug build the assertions would already explode in my face, looks like a lot of Nans. sorry about the double attachments by the way, the forum keeps deleting them when I try to correct it, so I won't touch ...
- Sat Jan 13, 2018 11:56 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513332
Re: BlendLuxCore Development
Ok, now it's working a lot better.
I found out that I have to invert the camera matrix.
However, something weird is still going on - do you have an idea what could be wrong?
Only the camera is moving here.
I found out that I have to invert the camera matrix.
However, something weird is still going on - do you have an idea what could be wrong?
Only the camera is moving here.