Search found 35 matches
- Thu Sep 03, 2020 2:14 am
- Forum: Development
- Topic: I want to implement a standard surface material similar to arnold
- Replies: 7
- Views: 3519
Re: I want to implement a standard surface material similar to arnold
I want to implement a standard surface material similar to arnold, like https://autodesk.github.io/standard-surface/ However, when luxcore performs evaluation, only one of the reflection and transmission can be calculated at a time. How can I implement multiple lobes like a standard surface? Just c...
- Thu Sep 03, 2020 1:04 am
- Forum: Development
- Topic: I want to implement a standard surface material similar to arnold
- Replies: 7
- Views: 3519
Re: I want to implement a standard surface material similar to arnold
I want to implement a standard surface material similar to arnold, like https://autodesk.github.io/standard-surface/ However, when luxcore performs evaluation, only one of the reflection and transmission can be calculated at a time. How can I implement multiple lobes like a standard surface? Just c...
- Wed Sep 02, 2020 11:43 am
- Forum: Development
- Topic: I want to implement a standard surface material similar to arnold
- Replies: 7
- Views: 3519
Re: I want to implement a standard surface material similar to arnold
You could take a look at the disney material, especially https://github.com/LuxCoreRender/LuxCore/blob/2863718772213dd938913da4fff37b0c0ffaf49f/src/slg/materials/disney.cpp#L269 Yes, I'm actually learning the luxcore code, but the disney material in luxcore does not have the transmission effect. I ...
- Wed Sep 02, 2020 9:26 am
- Forum: Development
- Topic: I want to implement a standard surface material similar to arnold
- Replies: 7
- Views: 3519
Re: I want to implement a standard surface material similar to arnold
I want to implement a standard surface material similar to arnold, like https://autodesk.github.io/standard-surface/ However, when luxcore performs evaluation, only one of the reflection and transmission can be calculated at a time. How can I implement multiple lobes like a standard surface? Or sim...
- Wed Sep 02, 2020 2:06 am
- Forum: Development
- Topic: I want to implement a standard surface material similar to arnold
- Replies: 7
- Views: 3519
I want to implement a standard surface material similar to arnold
I want to implement a standard surface material similar to arnold, like https://autodesk.github.io/standard-surface/
However, when luxcore performs evaluation, only one of the reflection and transmission can be calculated at a time. How can I implement multiple lobes like a standard surface?
However, when luxcore performs evaluation, only one of the reflection and transmission can be calculated at a time. How can I implement multiple lobes like a standard surface?
- Fri Aug 21, 2020 3:28 am
- Forum: User Support
- Topic: sun linked to sky proplem
- Replies: 1
- Views: 1070
Re: sun linked to sky proplem
I'm doing an animation of the transition from sunny to rainy days, but I find that the sun of luxcore has no way to turn off the shadows, which is quite counterproductive. I set the sun's intensity to 0, but since sun is linked to sky, sky's brightness is also set to 0. If sun is not linked to sky,...
- Fri Aug 21, 2020 3:22 am
- Forum: User Support
- Topic: sun linked to sky proplem
- Replies: 1
- Views: 1070
sun linked to sky proplem
I'm doing an animation of the transition from sunny to rainy days, but I find that the sun of luxcore has no way to turn off the shadows, which is quite counterproductive. I set the sun's intensity to 0, but since sun is linked to sky, sky's brightness is also set to 0. If sun is not linked to sky, ...
- Fri Aug 14, 2020 8:50 am
- Forum: User Support
- Topic: 'utf-8' codec can't decode byte 0xb0 in position 0:invalid start byte
- Replies: 4
- Views: 1975
- Fri Aug 14, 2020 7:52 am
- Forum: User Support
- Topic: 'utf-8' codec can't decode byte 0xb0 in position 0:invalid start byte
- Replies: 4
- Views: 1975
- Fri Aug 14, 2020 1:25 am
- Forum: User Support
- Topic: 'utf-8' codec can't decode byte 0xb0 in position 0:invalid start byte
- Replies: 4
- Views: 1975
'utf-8' codec can't decode byte 0xb0 in position 0:invalid start byte
I use 2.3 and 2.4 to render animations. This error is reported during the rendering.