Search found 35 matches

by BruceXu
Mon Mar 29, 2021 12:35 pm
Forum: Development
Topic: bake engine
Replies: 4
Views: 2945

bake engine

In the code of bakecpu/lightmap, when calculating the next ray, why does the sampling direction not need to be adjusted based on the sign of calculation result about dot(sampledDir, geometryN)?
by BruceXu
Thu Mar 25, 2021 11:15 am
Forum: Development
Topic: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
Replies: 3
Views: 3210

I want to export the scene on blender to .scn format. So I can render it with luxcoreui.

I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
What should I do? Develop a new feature on the plug-in?
by BruceXu
Thu Jan 28, 2021 2:03 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 522569

Re: BlendLuxCore Development

Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader. https://cdn.dealerspike.com/imglib/v1/800x600/imglib/Assets/Inventory/D6/96/D6962FF3-67C8-4E48-9F0B-783BEA52D697.jpg I know the cycles voronoi cells texture w...
by BruceXu
Wed Jan 20, 2021 1:17 am
Forum: Works in Progress
Topic: Simple glass with whisky and caustics
Replies: 12
Views: 10707

Re: Simple glass with whisky and caustics

Did you use denoiser?
by BruceXu
Wed Jan 13, 2021 6:35 am
Forum: Development
Topic: Problem understanding Material::Sample () behaviour
Replies: 14
Views: 7260

Re: Problem understanding Material::Sample () behaviour

julesmay wrote: Fri Dec 18, 2020 4:38 pm Found the problem. I was using forward-backward tracing. When I switched to backward-only, it worked fine.

Which points to a bug in the forward-backward processing I think.
emmm, what is forward-backward tracing? light-tracing + ray-tracing?
by BruceXu
Fri Jan 08, 2021 1:24 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70405

Re: Disney BRDF material

It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :) Where can I find the 2015 version's paper? I can implement it in Luxcore. Should be this paper : https://www.google.com/url?sa=t&...
by BruceXu
Wed Jan 06, 2021 1:27 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70405

Re: Disney BRDF material

juangea wrote: Wed Dec 09, 2020 9:30 am It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :)
Where can I find the 2015 version's paper?
I can implement it in Luxcore.
by BruceXu
Tue Sep 15, 2020 1:23 am
Forum: Development
Topic: Why Does LuxCore Not Support the GGX Model?
Replies: 2
Views: 1925

Re: Why Does Luxcore Support Materials Based on the GGX Model?

Why Does Luxcore Support Materials Based on the GGX Model? Why shouldn't we ? In case you wanted to ask why "doesn't": current Disney material uses a GGX distribution. I transplanted Microfacet Reflection from pbrt to luxcore How ? Where ? What does mean "transplanted " ? and th...
by BruceXu
Mon Sep 14, 2020 11:41 am
Forum: Development
Topic: Why Does LuxCore Not Support the GGX Model?
Replies: 2
Views: 1925

Why Does LuxCore Not Support the GGX Model?

I transplanted Microfacet Reflection from pbrt to luxcore and the results did not meet my expectations.
I'm using Trowbridge Reitz Distribution.