Search found 35 matches
- Mon Mar 29, 2021 12:35 pm
- Forum: Development
- Topic: bake engine
- Replies: 4
- Views: 2945
bake engine
In the code of bakecpu/lightmap, when calculating the next ray, why does the sampling direction not need to be adjusted based on the sign of calculation result about dot(sampledDir, geometryN)?
- Thu Mar 25, 2021 11:33 am
- Forum: Development
- Topic: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
- Replies: 3
- Views: 3210
Re: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
Oh, thank you. this is great
- Thu Mar 25, 2021 11:15 am
- Forum: Development
- Topic: I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
- Replies: 3
- Views: 3210
I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
I want to export the scene on blender to .scn format. So I can render it with luxcoreui.
What should I do? Develop a new feature on the plug-in?
What should I do? Develop a new feature on the plug-in?
- Thu Jan 28, 2021 2:03 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522569
Re: BlendLuxCore Development
Thanks for the reply. Yes this is what i get currently with dot. But my purpose is to use dot texture for flakes layer in a carpaint shader. https://cdn.dealerspike.com/imglib/v1/800x600/imglib/Assets/Inventory/D6/96/D6962FF3-67C8-4E48-9F0B-783BEA52D697.jpg I know the cycles voronoi cells texture w...
- Wed Jan 20, 2021 1:17 am
- Forum: Works in Progress
- Topic: Simple glass with whisky and caustics
- Replies: 12
- Views: 10707
Re: Simple glass with whisky and caustics
Did you use denoiser?
- Wed Jan 13, 2021 6:35 am
- Forum: Development
- Topic: Problem understanding Material::Sample () behaviour
- Replies: 14
- Views: 7260
- Fri Jan 08, 2021 1:24 am
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70405
Re: Disney BRDF material
It's a "gimmick" basically, I find it to be useless to be honest, that's why I hope 2015 version with true SSS gets implemented rather sooner than later :) Where can I find the 2015 version's paper? I can implement it in Luxcore. Should be this paper : https://www.google.com/url?sa=t&...
- Wed Jan 06, 2021 1:27 am
- Forum: Development
- Topic: Disney BRDF material
- Replies: 122
- Views: 70405
- Tue Sep 15, 2020 1:23 am
- Forum: Development
- Topic: Why Does LuxCore Not Support the GGX Model?
- Replies: 2
- Views: 1925
Re: Why Does Luxcore Support Materials Based on the GGX Model?
Why Does Luxcore Support Materials Based on the GGX Model? Why shouldn't we ? In case you wanted to ask why "doesn't": current Disney material uses a GGX distribution. I transplanted Microfacet Reflection from pbrt to luxcore How ? Where ? What does mean "transplanted " ? and th...
- Mon Sep 14, 2020 11:41 am
- Forum: Development
- Topic: Why Does LuxCore Not Support the GGX Model?
- Replies: 2
- Views: 1925
Why Does LuxCore Not Support the GGX Model?
I transplanted Microfacet Reflection from pbrt to luxcore and the results did not meet my expectations.
I'm using Trowbridge Reitz Distribution.
I'm using Trowbridge Reitz Distribution.