You are right map gamma should be set to 1 for all non color maps.
sometime one can let it at 2.2 or higher just to make it more contrasty.
But it is better to use the color ramp node of luxcore for that.
Search found 2730 matches
- Sat Jul 09, 2022 10:35 pm
- Forum: User Support
- Topic: Help understanding roughness
- Replies: 3
- Views: 2360
- Sat Jul 09, 2022 8:47 pm
- Forum: User Support
- Topic: Help understanding roughness
- Replies: 3
- Views: 2360
Re: Help understanding roughness
Your Hdri is to dull and flat to see reflection properlly.
- Wed Jul 06, 2022 7:45 am
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 61311
Re: Color spaces support (aka OpenColorIO v2.0)
With the blender implementation of ACES for Lux i have got HDRi didn't have input colorspace but the dev told me that it was Raw input.
And in my test it was looking very correct and simillar to Cycles hdri + input utility linear srgb
And in my test it was looking very correct and simillar to Cycles hdri + input utility linear srgb
- Sun Jul 03, 2022 7:15 pm
- Forum: Development
- Topic: Physical Sky + ACES
- Replies: 8
- Views: 12400
Re: Physical Sky + ACES
I have tested Dade Idea thanks to a Bender addon Dev on Twiter. ( @Dade By the way people seem to not be able to create an account on the forum) And Temperature setting seems to give nice result : Sky_Luxcore.jpg Here are the full test : https://forums.luxcorerender.org/viewtopic.php?p=34152#p34152
- Sun Jul 03, 2022 7:12 pm
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 61311
Re: Color spaces support (aka OpenColorIO v2.0)
Thanks a kind Blender addon Developer on Twiter I have been able to Test A first implementation of luxcore Aces with Blendluxcore 2.6 and blender 2.93 as test bench. And here are the result. It much quite well Blender cycles behaviour : Aces_Lux_Cy.jpg Diffuse color input space seem to be right with...
- Sat Jul 02, 2022 12:32 pm
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 61311
Re: Color spaces support (aka OpenColorIO v2.0)
Thank you very much Bartek for this really detail explanation
of ACES in Luxcore. This is going to help a lot. By The way I Think
you want to say ACEScg instead of " ACESng"
of ACES in Luxcore. This is going to help a lot. By The way I Think
you want to say ACEScg instead of " ACESng"
- Sat Jun 11, 2022 11:37 pm
- Forum: Finished Work
- Topic: NGU House interior
- Replies: 0
- Views: 13517
NGU House interior
Yet another project completed with lastest Luxcorerender 2.61 . The aim of this one was see how the easy to work with the engine In fairly complexe project On a weak computer : In this case my HP OMen notebook with i5 7300hq and a GTX1050 8GB ram memory. At the end the project could entirelly fit in...
- Thu Jun 02, 2022 3:51 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 138350
Re: playing with caustics
this one look pretty nice
- Sun May 29, 2022 10:41 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7844
Re: shadow color for glass issue
Thank you Dade for this gift !
- Fri May 27, 2022 11:03 am
- Forum: User Support
- Topic: Colour gradient shader
- Replies: 2
- Views: 1492
Re: Colour gradient shader
This can help you :
viewtopic.php?t=4415
viewtopic.php?t=4415