Search found 71 matches

by Continuum
Fri Jun 25, 2021 3:59 pm
Forum: Finished Work
Topic: Red Wine
Replies: 10
Views: 7292

Re: Red Wine

It looks excellent to me, it fits the mood of the scene.The refractive index values are real world. I personally like it. The animation is excellent (maybe embedded mp4 tags should be enabled for small files? Any way posting that on Youtube later,there is a short clip here also https://www.artstatio...
by Continuum
Fri Jun 25, 2021 1:31 pm
Forum: Finished Work
Topic: Red Wine
Replies: 10
Views: 7292

Re: Red Wine

Simulated & Rendered in Deep FX Studio
Image
by Continuum
Thu Jun 24, 2021 7:10 pm
Forum: Finished Work
Topic: Red Wine
Replies: 10
Views: 7292

Red Wine

Simulated & Rendered in Deep FX Studio
Image
by Continuum
Sun May 02, 2021 2:29 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

lacilaci wrote: Sun May 02, 2021 2:13 pm
Direct X 12 (which has existed for

UE4 already has a full blown pathtracer that runs on dx12.
Excellent, more options for Luxcore :)

Vulkan replaces Opengl, so it's here to stay. Just finished Doom Eternal, and I noticed it only runs on Vulkan and nothing else.
by Continuum
Sun May 02, 2021 11:01 am
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

Direct X and Vulkan are mostly graphic API use for shader/geometry, etc. and they can not work as Cuda or OpenCL. even if they are it will be a huge performance difference, except they add support of computing to them and that's unlikely going to happend. This is the misconception I am trying to cl...
by Continuum
Sun May 02, 2021 9:48 am
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

I have made my case for Opencl. I will leave it there. I will adapt to what ever comes. [ Apple on other hand with their metal might be a proper alternative for CUDA. My personal opinion is that CUDA is purely a compute APi, it ignores graphics completely, like Opencl. Direct X 12 (which has existed...
by Continuum
Sat May 01, 2021 8:36 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

If all that ""new features"" change something so why is Cycles X postpone Opencl support. If him one of the best in opencl programming don't see any benefit i think it should be considered more than twice. But anyway I am the least to say something here. Don't see what AMD have ...
by Continuum
Sat May 01, 2021 7:11 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

You are talking of OpenCL v3.0 like if it is something new: it isn't, it is OpenCL v1.2. Plain nothing has changed. Still everything stuck to OpenCL v1.2 (now known as v3.0). Not completely true, if you go through the driver release notes, it's show features beyond v1.2 have been included, includin...
by Continuum
Sat May 01, 2021 6:18 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

Opencl 3.0 seems to have fixed the issues Nvidia had with it. Where do you read it ? I bet the compilation will be as slow as usual, CUDA is slow too. OpenCL v3.0 is the biggest joke ever made: it is just OpenCL v1.2 under a different name. It wasn't a performance issue that was preventing Opencl a...
by Continuum
Sat May 01, 2021 3:55 pm
Forum: Development
Topic: Faster Compiling kernels
Replies: 30
Views: 17539

Re: Faster Compiling kernels

Opencl 3.0 seems to have fixed the issues Nvidia had with it. There are already drivers apparently. I guess someone with Nvidia hardware should confirm this. https://developer.nvidia.com/blog/nvidia-is-now-opencl-3-0-conformant/ Personally this is excellent news, Opencl development skills are still ...