Search found 434 matches

by CodeHD
Thu Jan 06, 2022 9:11 pm
Forum: General Discussion
Topic: Some general questions about the terminology
Replies: 11
Views: 14642

Re: Some general questions about the terminology

First about the terminology: ray tracing vs path tracing, physically-based vs non-physical, spectral vs nonspectral, etc. "Ray tracing" is really the top-level term to describe the general method, i.e. following the path of a ray of light. Other terms decribe how that is done, for example:...
by CodeHD
Thu Nov 25, 2021 4:39 pm
Forum: Development
Topic: OpenEXR Comilation Error - Linux
Replies: 4
Views: 1873

Re: OpenEXR Comilation Error - Linux

Made some more progress today but still not building... Yesterday's error was due to a missing glfw installation Afterwards, I also got a build error with spdlog, which was fixed by using the latest spdlog headers from Github (1.8.0 -> 1.9.2) Now I'm stuck with OpenImageIO resulting in errors, looks...
by CodeHD
Wed Nov 24, 2021 9:28 pm
Forum: Development
Topic: OpenEXR Comilation Error - Linux
Replies: 4
Views: 1873

Re: OpenEXR Comilation Error - Linux

ok I managed to override the replacement by utils/prepare and seems to have worked for compiling openexr. After that, I needed to install also cmake and patchelf (maybe you want to add this to the LinuxCompile Readme? there is a list of requirements there that I did check before) Afterwards it got q...
by CodeHD
Wed Nov 24, 2021 5:47 pm
Forum: Development
Topic: OpenEXR Comilation Error - Linux
Replies: 4
Views: 1873

Re: OpenEXR Comilation Error - Linux

Hmm, just to be clear, do you mean in the OpenExr source files? the Error comes from an "ImfTiledMisc.cpp". In any case, I have tried to do that, but it just keeps replacing the file in question with the original... - I edited the file in LinuxCompile/distfiles/openexr-2.4.1.tar.gz - I edi...
by CodeHD
Wed Nov 24, 2021 3:30 pm
Forum: Development
Topic: OpenEXR Comilation Error - Linux
Replies: 4
Views: 1873

OpenEXR Comilation Error - Linux

Hi, after some absence from here I'm using some holidays to refresh my setups, and also trying to get set up again with Linux - Manjaro right now to be precise. I was using only Windows for the last few years, compiling LuxCore only on Windows also as a result of that. After solving an initial missi...
by CodeHD
Mon Jun 28, 2021 11:35 am
Forum: User Support
Topic: Crazy Crystal Glass Affect, is it possible?
Replies: 13
Views: 7422

Re: Crazy Crystal Glass Affect, is it possible?

Oh, I didn't notice there was a link :lol: :oops:
by CodeHD
Wed Jun 23, 2021 8:02 pm
Forum: User Support
Topic: Crazy Crystal Glass Affect, is it possible?
Replies: 13
Views: 7422

Re: Crazy Crystal Glass Affect, is it possible?

. Few values are here: https://en.wikipedia.org/wiki/Cauchy%27s_equation Since the examples given there are limited to (optical) glasses, we also have a small list at the bottom of the following LuxCore-Wiki article: https://www.wiki.luxcorerender.org/Glass_Material_IOR_and_Dispersion For artistic ...
by CodeHD
Sat May 29, 2021 8:36 am
Forum: General Discussion
Topic: Luxcore render result with blender cycle result? what i did wrong here?
Replies: 7
Views: 12613

Re: Luxcore render result with blender cycle result? what i did wrong here?

To me it looks like there are significant differences in material setup that can be addressed. First example is the table in the front. In the cycles render, it looks smooth and like a typical table furnish. In Luxcore, it looks like bump mapping is very excessive, and it looks more like outdoor tea...
by CodeHD
Tue May 25, 2021 5:12 pm
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24727

Re: New OIDN 1.4 with new features and better detail preservation

I would also rate is as an improvement in most areas. On the plate, it looks like sometimes there can be inverse behavior between some regions. Since the undenoised result is always available, I guess it should be possible to recalculate after rendering is finished. Thats probably on the BlendLuxCor...
by CodeHD
Sun May 23, 2021 5:26 pm
Forum: User Support
Topic: Render look different from viewport to render
Replies: 7
Views: 2947

Re: Render look different from viewport to render

I also can't see any specific difference from this image.

Could it be that it is the result of OptiX denoiser, which is active in your scene?
Have you tried comparing to a preview-render with much longer than 10s render time?