Maybe Glossy Coating + something
Could you please, post an image of an issue and a material, best would be a test scene to tackle with.
Search found 810 matches
- Wed Apr 03, 2019 12:00 pm
- Forum: User Support
- Topic: Handling of relative refractive indices
- Replies: 10
- Views: 4833
- Wed Apr 03, 2019 11:53 am
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16266
- Wed Apr 03, 2019 11:43 am
- Forum: Development
- Topic: Tiled OIDN Denoising
- Replies: 78
- Views: 42389
Re: Tiled OIDN Denoising
Love glitches, love the work you do... keep fighting ;) BTW Up to how many splits this tiling can do? ie. What happens if number of splits is equal or exceeds number of pixels? Crash, glitch, warning or no work done? Man, am eager to test it 8-) Who said I won't keep fighting? ;) Mmmm... is it poss...
- Sat Mar 16, 2019 1:28 pm
- Forum: User Support
- Topic: [LuxMark] CPU not available
- Replies: 7
- Views: 3987
Re: [LuxMark] CPU not available
Check for Devices supporting OCL in your system with Geeks3D GPU Caps Viewer
- Sat Mar 16, 2019 1:11 pm
- Forum: Development
- Topic: Tiled OIDN Denoising
- Replies: 78
- Views: 42389
Re: Tiled OIDN Denoising
Love glitches, love the work you do... keep fighting
BTW
Up to how many splits this tiling can do?
ie. What happens if number of splits is equal or exceeds number of pixels? Crash, glitch, warning or no work done?
Man, am eager to test it
BTW
Up to how many splits this tiling can do?
ie. What happens if number of splits is equal or exceeds number of pixels? Crash, glitch, warning or no work done?
Man, am eager to test it
- Sat Mar 16, 2019 12:43 pm
- Forum: Development
- Topic: Sketchup Python API
- Replies: 2
- Views: 2877
Re: Sketchup Python API
Martijn Berger has done Sketchup bindings for Python, he did a Sketchup to Blender plugin but maybe it could be used for a Luxcore plugin? https://github.com/martijnberger/pyslapi Sadly he seems to have gone AWOL so the Blender plugin doesn't work with 2.79b (Python version) Need to build from sour...
- Mon Mar 11, 2019 1:18 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504229
- Mon Mar 11, 2019 1:07 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519090
Re: BlendLuxCore Development
Great work B.Y.O.B.
- Mon Mar 11, 2019 1:01 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504229
Re: PhotonGI cache
Going to check what is going on. I suspect the large span between light intensities (precision issue? ie. Sun&Sky VS Candle light) combined with "Automatic Lookup Radius" (too small or not enough photons?), since after values get balanced & Radius is set manually, debug result loo...
- Mon Mar 11, 2019 12:48 pm
- Forum: User Support
- Topic: wrong light groups with OpenCL
- Replies: 33
- Views: 15300
Re: wrong light groups with OpenCL
kintuX can you explain me your post: what do you suggest? Thank you, Rickyx I'm suggesting nothing, but just showing different results using different techniques. Since I don't know what the intended goal is, I can only advise to learn, to know what tools to use to achieve & deliver best result...