Search found 1921 matches

by lacilaci
Tue Aug 07, 2018 11:27 am
Forum: User Support
Topic: progressively darkening rendering
Replies: 7
Views: 4222

progressively darkening rendering

Hi, So I'm trying to pass some scene parts from my last project from cycles to luxcorerender for performance comparison and testing and training myself with luxcorerender and right off the bat I'm getting some weird behavior (might be my fault...?) So for a while everything was working well with me ...
by lacilaci
Tue Aug 07, 2018 9:07 am
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 46
Views: 53432

Re: LuxCoreRender v2.1/2.2 features poll

Hi,

So I'm curious. I know that light cache for direct light is already being worked on. But I wonder if "part II" the indirect light cache is to be done next? Or will we wait longer for that one?
by lacilaci
Thu Aug 02, 2018 3:22 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23349

Re: Interior Studio

I doubt that the visiblity map will help much in this scene, and I wouldn't even know where to place portals. These techniques are good in scenes where the camera is inside the building and most of the visible surfaces receive light through small openings. At least the visibility map will not make ...
by lacilaci
Thu Aug 02, 2018 3:04 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23349

Re: Interior Studio

Interesting, how does it work when I have in the frame 50% exterior but also look into interior/building. Would the visibility map favor complex GI in interior or somehow magicaly balance the sampling? Can you post a 3D model or diagram of what you have in mind? Not sure what you mean exactly. And ...
by lacilaci
Thu Aug 02, 2018 2:22 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23349

Re: Interior Studio

Interesting, how does it work when I have in the frame 50% exterior but also look into interior/building. Would the visibility map favor complex GI in interior or somehow magicaly balance the sampling?

And can't I have both refraction and reflection but no shadow/GI samples from glass?
by lacilaci
Thu Aug 02, 2018 1:48 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23349

Re: Interior Studio

Hi, I have a few question about your approach to such project using luxcore. 1.You use visibility map, no portals right?(I don't know if there are portals in luxcore anyway) 2.On main window/glass objects do you use some sort of special options to avoid complex calculations?(for example I disable sh...
by lacilaci
Mon May 28, 2018 7:01 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59097

Re: LuxCoreRender v2.1alpha0 released

So, actually a update to my problem rendering hi-res images with gpu (or rather a correction) I just figured I can render hi-res on gpu, but only without denoiser. The actual error I get(only if denoiser is enabled) is: The Denoiser sample histogram buffer is too big for GeForce GTX 1060 6GB Interse...
by lacilaci
Sun May 27, 2018 6:28 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59097

Re: LuxCoreRender v2.1alpha0 released

Have you tried the same test with LuxCoreUI or LuxConsole ? I have now, I commented on the issue (and attached a .bcf). https://github.com/LuxCoreRender/BlendLuxCore/issues/151#issuecomment-392347445 BTW. is there support for portals Even better: https://wiki.luxcorerender.org/Visibility_Map For pl...
by lacilaci
Sun May 27, 2018 4:53 pm
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59097

Re: LuxCoreRender v2.1alpha0 released

Hi I have GTX 1060 6GB. Do you think that using a 1080 or similar would solve the issue? I have a GTX 980, if you give me the exact resolution, I can do a test. is there some limitations to using tiles for rendering? Performance issues or other? And can it be used cpu+gpu? TILEPATH is a bit less ef...
by lacilaci
Sun May 27, 2018 11:48 am
Forum: News
Topic: LuxCoreRender v2.1alpha0 released
Replies: 66
Views: 59097

Re: LuxCoreRender v2.1alpha0 released

I've had some issues with 2.1 opencl rendering when I try to render resolutions above 3K on 6GB gpu + I7 cpu. Error displayed was telling me something about framebuffer is too big for gpu. Now for internet purposes up to 3K seems good enough but my client work is rarely below 5K and more often arou...