Ok, so you don't get the error anymore
There has been some report of freezes when lunching network rendering from Blender while it works fine as stand alone: viewtopic.php?f=4&t=2037#p21966
Are you lunching the rendering from Blender or from command line ?
Search found 4711 matches
- Wed May 27, 2020 1:53 pm
- Forum: User Support
- Topic: Network Rendering Ubuntu 18.04 + Windows 10
- Replies: 7
- Views: 2972
- Wed May 27, 2020 1:49 pm
- Forum: User Support
- Topic: Rendering freezing
- Replies: 5
- Views: 2447
Re: Rendering freezing
I'm trying to replicate the problem but I get a couple of errors (with latest v2.4 sources): david@Desktop-3900x:~/tmp/blenderscript$ ls -l total 1260 -rw-rw-r-- 1 david david 4940 May 25 20:46 blender_script.py -rw-r--r-- 1 david david 1875 May 27 15:31 blender_script.zip drwxr-xr-x 2 david david 4...
- Wed May 27, 2020 11:14 am
- Forum: Development
- Topic: Unified executable (for CPU-only, OpenCL and CUDA)
- Replies: 62
- Views: 32407
Re: Unified executable (for CPU-only, OpenCL and CUDA)
Efff, things are never simply. I had to port all OpenCL host code from C++ bindings to plain C in order to get the OpenCL Wrangler to work. A lot of work and probably new bugs. So now: - CUDA works with Blender and Linux; - a single executable instead of 3 different one; - you can compile the LuxCor...
- Tue May 26, 2020 5:40 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47052
Re: (Open)Subdiv and Displacement shapes
Not really, you can not have a single vertex with 2 different normals (i.e. a vertex shared between two different flat faces).
- Tue May 26, 2020 3:14 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47052
Re: (Open)Subdiv and Displacement shapes
As far as I remember, BlendLuxCore has to export disconnected faces if the vertices do not share normals, etc.
- Tue May 26, 2020 2:27 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47052
- Tue May 26, 2020 12:44 am
- Forum: User Support
- Topic: Network Rendering Ubuntu 18.04 + Windows 10
- Replies: 7
- Views: 2972
Re: Network Rendering Ubuntu 18.04 + Windows 10
You should post the complete error. Do you have some kind of firewall active ?
- Mon May 25, 2020 10:29 pm
- Forum: User Support
- Topic: Rendering freezing
- Replies: 5
- Views: 2447
Re: Rendering freezing
It may be some kind of memory leak or similar, I try to run the script tomorrow.
Have you tried with LuxCoreRender v2.4 ? Have tried to run on a single GPU (the problem may be related to the use of multiple GPUs) ?
Have you tried with LuxCoreRender v2.4 ? Have tried to run on a single GPU (the problem may be related to the use of multiple GPUs) ?
- Mon May 25, 2020 10:25 pm
- Forum: User Support
- Topic: Colour correcting HDRIs
- Replies: 19
- Views: 7109
Re: Colour correcting HDRIs
Adding a pre-process image map pipe line like the pre-process geometry pipe line may be a bit complex as a task and it may be better if I write the infrastructure (if we want to have one; we could plan one for the next version). In the mean time I would stick to the original simple idea to have anot...
- Mon May 25, 2020 6:23 pm
- Forum: User Support
- Topic: Help to get Network Render working with Unbuntu 18.04
- Replies: 5
- Views: 2516
Re: Help to get Network Render working with Unbuntu 18.04
Sorry, I forgot to mention, I'm using BlendLuxCore-v2.3-linux64-opencl, thanks a lot Dade I've installed Python-Minimal (2.7.17), pip and managed to get PySide2 installed After trying again the GUI LuxCore Network render button I had some errors so I've installed pip3 Trying again now it's popping ...