Search found 784 matches

by TAO
Sat Jul 10, 2021 7:40 am
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13164

Re: Volumetric render ....

If you add displacement to it it will be more complicated and interesting.
by TAO
Fri Jul 09, 2021 7:24 am
Forum: Works in Progress
Topic: new FELIX + luxcore tests
Replies: 15
Views: 21179

Re: new FELIX + luxcore tests

daros wrote: Thu Jul 08, 2021 11:01 pm An more complex scene created using FELIX + Luxcore. 8 minutes rendering.

View 01 3000x2400.jpg
weldone, amazingly done.
by TAO
Thu Jul 08, 2021 8:03 pm
Forum: General Discussion
Topic: NVIDIA RTX GPUs and KeyShot Accelerate Rendering for Caustics
Replies: 5
Views: 4885

Re: NVIDIA RTX GPUs and KeyShot Accelerate Rendering for Caustics

These are my renders :D Thanks for sharing. I am a beginner LuxCore user as well, and have translated some of these scenes into Luxcore for testing purposes. Right now, the ability to do caustics in Keyshot is a clear winner in terms of 'ease of use' but I totally think LuxCore could be a contender...
by TAO
Thu Jul 08, 2021 12:40 am
Forum: General Discussion
Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Replies: 77
Views: 35094

Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona

That's because we do not have good videos to introduces the LuxCore and all the features, and by video, I mean good, small, commercial-like video. If you look at the Cycles-X introduction video or unreal engine 5 you will get what I'm talking about. Even sometimes they exaggerate the abilities and ...
by TAO
Wed Jul 07, 2021 8:11 pm
Forum: General Discussion
Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Replies: 77
Views: 35094

Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona

That's because we do not have good videos to introduces the LuxCore and all the features, and by video, I mean good, small, commercial-like video. If you look at the Cycles-X introduction video or unreal engine 5 you will get what I'm talking about. Even sometimes they exaggerate the abilities and t...
by TAO
Wed Jul 07, 2021 3:53 pm
Forum: Finished Work
Topic: Debor Watch
Replies: 12
Views: 7002

Re: Debor Watch

patro wrote: Wed Jul 07, 2021 12:24 pm Did you try it with latest OIDIN 1.4 already?
by the way i would like some dispersion for the watch glass, which will create a nice thin ring effect in some point on the outer glass rim.
I used the old denoiser, I can try thin film and see the result.
by TAO
Wed Jul 07, 2021 3:49 pm
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13164

Re: Volumetric render ....

Dade wrote: Wed Jul 07, 2021 1:53 pm
TAO wrote: Wed Jul 07, 2021 10:23 am
Dade wrote: Wed Jul 07, 2021 8:42 am

Are you using multi-scattering or heterogeneous volumes ? Homogeneous volumes are pretty fast to render.
Oh, I see, so I need to use heterogeneous volumes instead. thank you.
You mean homogenous :?:
Yes homogenous. :?
by TAO
Wed Jul 07, 2021 10:23 am
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13164

Re: Volumetric render ....

render time is getting too long especially when I use a higher value for scattering, but it does the job. Are you using multi-scattering or heterogeneous volumes ? Homogeneous volumes are pretty fast to render. Oh, I see, so I need to use heterogeneous volumes instead. thank you. If B.O.B.Y has tim...
by TAO
Wed Jul 07, 2021 7:29 am
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 28593

Re: LuxeedRay opensource renderer

Appleseed is officially dead. Last night the main developers in private forums announced they will not regularly maintain the code and there will be just important implementation if there is enough time. Even my own last implementation to approved after about 5 months. The only advantage Appleseed h...
by TAO
Wed Jul 07, 2021 7:09 am
Forum: User Support
Topic: Volumetric render ....
Replies: 39
Views: 13164

Re: Volumetric render ....

Actually, I could implement it, as a two steps: 1) convert an arbitrary mesh in a NULL cube with inside a volume (having the shape of the mesh); 2) operations between volumes (sum, subtraction, etc.); It may be not even hard to do but it sounds a bit like a toy with very little practical applicatio...