Search found 4711 matches

by Dade
Wed Sep 02, 2020 11:44 am
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 27478

Re: Graswald and The Grove - Creating Lux Materials

CEROE wrote: Wed Sep 02, 2020 1:09 am Have version 452.06 installed. Studio version.
How doesn't it work ? Do you get a console error ? A crash ?
by Dade
Wed Sep 02, 2020 1:04 am
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 27478

Re: Graswald and The Grove - Creating Lux Materials

You need to update your NVIDIA drivers to 451+.
by Dade
Tue Sep 01, 2020 10:32 pm
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 27478

Re: Graswald and The Grove - Creating Lux Materials

CEROE wrote: Tue Sep 01, 2020 10:11 pm When will 2.5 be ready?
Daily builds are available here: viewtopic.php?f=9&t=736
by Dade
Tue Sep 01, 2020 11:53 am
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 27
Views: 13873

Re: UVRandomMapping2D

Added the GPU support.
by Dade
Tue Sep 01, 2020 11:11 am
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 27478

Re: Graswald and The Grove - Creating Lux Materials

Blender 2.83 and LuxCoreRender 2.4 I've been testing at just 50 samples to any differences. Maybe that is why. The time differences were from 5:35 to 5:45, so longer renders would be noticeable. I was focused on the the look of the materials and not much on render optimizations. ;) v2.5 has RTX sup...
by Dade
Tue Sep 01, 2020 11:10 am
Forum: User Support
Topic: Volumetric breaks at mesh intersection
Replies: 14
Views: 5719

Re: Volumetric breaks at mesh intersection

phoenixart wrote: Tue Sep 01, 2020 1:33 am Any hints?
Your scene is likely to have a wrong setup: have you assigned a volume to the camera ? In alternative you can assign world volume.
by Dade
Mon Aug 31, 2020 9:23 pm
Forum: Works in Progress
Topic: Graswald and The Grove - Creating Lux Materials
Replies: 43
Views: 27478

Re: Graswald and The Grove - Creating Lux Materials

CEROE wrote: Mon Aug 31, 2020 7:34 pm Did some tests and don't see any difference between CUDA or OpenCl on my machine.
Uh ? What version are you using ?
by Dade
Mon Aug 31, 2020 3:16 pm
Forum: Development
Topic: UVRandomMapping2D (and LocalRandomMapping3D)
Replies: 27
Views: 13873

UVRandomMapping2D (and LocalRandomMapping3D)

UVRandomMapping2D UVRandomMapping2D is a special kind of texture mapping 2D intended to randomize the UV mapping across multiple objects or the "islands" (by using the IslandAOVShape) of the same object. This is normal mapping+normal tiling: nn.jpg This is normal mapping+random tiling: nr...
by Dade
Mon Aug 31, 2020 12:28 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506325

Re: PhotonGI cache

Sharlybg wrote: Mon Aug 31, 2020 12:11 pm Do we already do Next event exploration ? :?:
It is about 10 years we do.
by Dade
Sun Aug 30, 2020 6:54 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 506325

Re: PhotonGI cache

Sharlybg wrote: Sun Aug 30, 2020 6:16 pm Cache computing ?
No, cache lookup.
Sharlybg wrote: Sun Aug 30, 2020 6:16 pm Yesterday i was reading about it ( hyperion render corona render and Mitsuba implementation).
There is a reason why they are all CPU renders.