Search found 4711 matches

by Dade
Sat Feb 03, 2018 10:00 am
Forum: Works in Progress
Topic: HDRI Testing
Replies: 28
Views: 19882

Re: HDRI Testing

It is working fine here. How big is the HDR you are using ? It may be simple the same problem of the other thread: out of memory => crash (however it would crash always, not only some time).
by Dade
Sat Feb 03, 2018 9:50 am
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 38694

Re: nakaging capsule

Use variance clamping :idea:
by Dade
Fri Feb 02, 2018 1:16 pm
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 20769

Re: Convergence based adaptive sampling

It is already returned in the "stats.renderengine.convergence" property as a value between [0, 1]. The console prints the following but the "stats.renderengine.convergence" always stays at 0.0 [LuxCore][76.472] Convergence test: ToDo Pixels = 5, Max. Error = 0.0460828 [11.7972/2...
by Dade
Fri Feb 02, 2018 12:08 pm
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 20769

Re: Convergence based adaptive sampling

Very cool. Can we get the percentage of converged pixels and the error with session.GetStats()? It is already returned in the "stats.renderengine.convergence" property as a value between [0, 1]. It is the percentage of pixel under the threshold (I assume you don't care of the exact number...
by Dade
Fri Feb 02, 2018 12:04 pm
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 20769

Re: Convergence based adaptive sampling

This feature will be available in the next v2.0 alpha3, it should be released during the weekend. LuxCore has many settings but there currently 2 rendering modes that really stand out: - PATHOCL/CPU+Adaptive SOBOL+Variance clamping (CPU and/or GPU): capable to very fast render reasonably complex sce...
by Dade
Fri Feb 02, 2018 11:51 am
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 20769

Convergence based adaptive sampling

Introduction I have added the support for convergence based adaptive sampling to RANDOM and SOBOL sampler. The problem image.jpg While SOBOL sampler has a good stratification, it uses the same number of samples for each pixel. This is the new SAMPLECOUNT AOV showing the number for samples for each ...
by Dade
Fri Feb 02, 2018 9:58 am
Forum: Works in Progress
Topic: HDRI Testing
Replies: 28
Views: 19882

Re: HDRI Testing

david57 wrote: Fri Feb 02, 2018 3:23 am This scene has been crashing often.
No mater what HDRI I use it crashes most of the time.
I need a test scene to investigate the problem.
by Dade
Thu Feb 01, 2018 9:20 pm
Forum: User Support
Topic: Crash with OpenCL
Replies: 28
Views: 15266

Re: Crash with OpenCL

Ok, here is the test blender file: I'm testing the scene (it is the one that was posted in another thread, it is the scene with 960 light sources). It crashes inside Blender but it throws an error in LuxCoreUI: The SampleData buffer is too big for GeForce GTX 980 Intersect device (i.e. CL_DEVICE_MA...
by Dade
Thu Feb 01, 2018 2:05 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 12886

Re: Compiling on Linux

@Dade After recent embree findmodule changes i found the keywords should be in other order else an precedence of systemwide libs vs. repo libs happens. My working diff: +++ b/cmake/Packages/FindEmbree.cmake @@ -23,7 +23,7 @@ IF (NOT EMBREE_INCLUDE_PATH) /opt/local/include) ENDIF() -FIND_LIBRARY(EMB...
by Dade
Thu Feb 01, 2018 11:19 am
Forum: Finished Work
Topic: The most beautiful bug
Replies: 5
Views: 5361

Re: The most beautiful bug

I have fixed this bug ... sigh :cry: