Search found 3441 matches

by B.Y.O.B.
Wed Dec 20, 2017 4:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

It's great that you're interested :D However you have a lot on your plate. I'll try to write more beginner guides for the BlendLuxCore code. This is a good opportunity to make the code as accessible to newcomers as possible. To learn Python and the Blender API basics, I would suggest you start writi...
by B.Y.O.B.
Wed Dec 20, 2017 1:35 pm
Forum: User Support
Topic: High RAM usage and long startup time with small tiles
Replies: 4
Views: 6011

Re: High RAM usage and long startup time with small tiles

Dade wrote: Wed Dec 20, 2017 1:08 pm What image resolution are you using with tile size 8 ?
960x540px (half of full HD).
That's 120*68 = 8160 tiles.

Here's the scene, but I guess it should be reproducable with any scene: https://www.dropbox.com/s/2nb2wkv5fvugi ... s.zip?dl=1
by B.Y.O.B.
Wed Dec 20, 2017 11:01 am
Forum: User Support
Topic: High RAM usage and long startup time with small tiles
Replies: 4
Views: 6011

High RAM usage and long startup time with small tiles

Hi, not sure if this is some kind of bug or if I'm configuring something wrong, but I observe the following behaviour: Smaller tile sizes lead to higher RAM usage and longer startup time (time between finished export and start of the render) than large tile sizes. I'm testing TILEPATHCPU. See the at...
by B.Y.O.B.
Tue Dec 19, 2017 9:50 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

I would never have guessed that because on my machine it works fine.
Weird stuff. Maybe we will have to add a note about it to the first release.
by B.Y.O.B.
Mon Dec 18, 2017 10:22 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

I wouldn't be surprised if the old code iterate through all triangles (or something with like that) Found out what it was: motion blur! It steps through 2 (or 3?) frames when exporting each object (even when the object is not animated, apparently. maybe I can check that in the future). Without moti...
by B.Y.O.B.
Mon Dec 18, 2017 10:11 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

Currently crawling around in weird bgl OpenGL code trying to use modern OpenGL to draw the viewport render. Somewhere in Blender I found this function which is supposed to create a NULL pointer when passed 0 as input: def gl_buffer_void_as_long(value): import ctypes a = (ctypes.c_byte * 1).from_addr...
by B.Y.O.B.
Sun Dec 17, 2017 6:14 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

Really weird: Export with LuxBlend takes 24.3 seconds, export with BlendLuxCore takes 1.1 seconds. I disabled everything that's not supported by BlendLuxCore (particles, hair, smoke etc.) and set LuxBlend to clay render mode, so they should be equal. No idea what's going on there... (obviously the g...
by B.Y.O.B.
Fri Dec 15, 2017 11:55 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

All thanks to your work. The support for Blender's bgl buffer and the RTPATHCPU engine were a real game changer.
by B.Y.O.B.
Fri Dec 15, 2017 10:52 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

The world background lights (sky2, infinite and constantinfinite) will be handled a bit different in the new addon: They are now available in the world tab. infinite and constantinfinite are still available under the "Hemi" lamp type because having a lamp is useful to easily rotate the HDR...
by B.Y.O.B.
Fri Dec 15, 2017 5:58 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 531514

Re: BlendLuxCore Development

I made progress with light export, most basic parameters are now in the UI and exportable. Advanced stuff like light groups or area light IES files are not yet implemented. The light UI is still work in progress, however it already has a big advantage over old LuxCore: whereever possible, parameters...