Search found 3441 matches

by B.Y.O.B.
Sun Jun 23, 2019 6:35 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99419

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

What I like most about this feature is that it's really easy to use - just enable it and you're done. Crazy simple compared to the caustic cache.

I rendered a quick animation with it: 90 frames with 40 sec rendertime per frame.
https://youtu.be/MXKYdekMgSE
by B.Y.O.B.
Sun Jun 23, 2019 5:57 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99419

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Dade, did you see my question on the last page? One question: does it make sense to use this for CPU-only rendering, or will Bidir still win there? P.S. if someone pop up and asks to render SDS paths with caustic cache, normal caustics with light paths and everything else with eye paths ... I will s...
by B.Y.O.B.
Sun Jun 23, 2019 4:42 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99419

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Some quick tests. Total Rendertime: 2 min per image (including cache building where necessary, cache build time was around 30 sec) Hardware: Ryzen 7 2700x, RTX 2080 PhotonGI used default settings, apart from adjusted caustic photon radius. I was surprised to see that the hybrid method can be used in...
by B.Y.O.B.
Sun Jun 23, 2019 4:21 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99419

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Cool stuff!
One question: does it make sense to use this for CPU-only rendering, or will Bidir still win there?
by B.Y.O.B.
Sun Jun 23, 2019 2:50 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 225657

Re: CGI tech news box

Alright, looking forward to the presentation then.
by B.Y.O.B.
Sun Jun 23, 2019 10:23 am
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28601

Re: Transitioning from VRay to LuxCoreRender

I'm not aware that "direct cache is under construction and work only with CPU" I think Sharlybg was talking about the new visibility map cache (automatic portals). The other caches (DLSC and PhotonGI) all work with OpenCL engines. Also, is "every light efficacy 1" important? Cur...
by B.Y.O.B.
Sun Jun 23, 2019 7:14 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 225657

Re: CGI tech news box

Thanks for the insight.
What do you think about this earlier post on the topic? viewtopic.php?f=9&t=119&p=1969#p1969
by B.Y.O.B.
Sat Jun 22, 2019 9:01 pm
Forum: User Support
Topic: macOS 10.15 Catalina
Replies: 6
Views: 3471

Re: macOS 10.15 Catalina

plasmapeppers wrote: Sat Jun 22, 2019 8:42 pm might be worthwhile to just not show it as an option, or leave it as a default of unchecked.
I have this on my todo list: https://github.com/LuxCoreRender/BlendL ... issues/262
by B.Y.O.B.
Sat Jun 22, 2019 4:43 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 225657

Re: CGI tech news box

They do mention that this breaks reciprocity of light tho so this may be better to enable as an optional fix Does this mean it breaks the "bidirectional" nature of a BxDF? Also, does this only apply to bump mapped surfaces or does it also work on any other surface? Because we have a gener...
by B.Y.O.B.
Sat Jun 22, 2019 2:45 pm
Forum: Development
Topic: Transitioning from VRay to LuxCoreRender
Replies: 56
Views: 28601

Re: Transitioning from VRay to LuxCoreRender

My opinion on this matter is: I acknowledge that the described shortcuts can be necessary in corner cases (which might happen very often depending on the kind of scenes you render), and I would find it very good if they were available in LuxCore. However, before implementing such a feature, we have ...