Search found 810 matches

by kintuX
Fri May 13, 2022 8:02 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327628

Re: LuxCoreRender daily/automatic builds

It works with every Blender using Python API 3.10.

Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status

https://github.com/LuxCoreRender/BlendLuxCore/pulls
by kintuX
Fri May 13, 2022 3:36 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327628

Re: LuxCoreRender daily/automatic builds

Harvester wrote: Fri May 13, 2022 3:04 pm Hi Dade,

when do you plan to publish a new release compatible with Blender version 3.1, and Python 3.10, of the BlendLuxCore add-on?

Thank you.
latest BlendLuxCore daily 2.61alpha is compatible with 3.1 and up to 3.3alpha... what gives ;)
by kintuX
Mon May 02, 2022 7:08 pm
Forum: Development
Topic: Luxcore To Aces Study
Replies: 21
Views: 19878

RenderMan Utility Manager / Re: Luxcore To Aces Study

RenderMan Utility Manager by @Amir A utility that can speeds up pre-converting tex files, ACEScg colorspace conversion, building RenderManAsset out of PBR Metallic/Roughness texture sets, denoising rendered images via Hyperion Denoise Filtering or Intel Open Image Denoise. • Pre converting tex file...
by kintuX
Mon May 02, 2022 5:52 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 7058

Re: shadow color for glass issue

Hello kintuX thank you for the file, the difference in your file is not the glossiness threshold but enabling caustic cache and setting glass shadow color to black not to white. Indeed, and other changes... ;) In blendluxcore 2.5 bidir doesn't support photon cache So no SDSD paths. Results match an...
by kintuX
Sun May 01, 2022 3:04 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 7058

Re: shadow color for glass issue

kintuX what version of blendluxcore are you using? I'm using 2.61alpha (homebuild) in Blender 3.2alpha on W10. Making PGI glossiness threshold to zero doesn't change anything in version 2.61, also disabling PGI doesn't work either. Only in version 2.5 that Bidir doesn't work with PGI i get a correc...
by kintuX
Sat Apr 30, 2022 11:23 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 7058

Re: shadow color for glass issue

aha, bidir has too high PGI Glossines treshold set so no SDS paths
GlossTreshh.jpg
now, results match 8-) (disregarding brightness)

bidir+PGI.jpg
bidir

path+LT.jpg
path

more on...

BIDIRCPU can now use PhotonGI cache to render SDS paths
by kintuX
Thu Apr 28, 2022 8:48 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 7058

Re: shadow color for glass issue

It's simple alright, and it's also reason why I'm shocked. So, see what are " Overlapping polygons, Intersecting geometry, Walls w/o Thickness... For further endeavors try and go by Forum rules described on top. PS "Testscene" in Blender format. Otherwise, who knows what's going on an...
by kintuX
Thu Apr 28, 2022 1:20 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 7058

Re: shadow color for glass issue

Have you checked your geometry? Your issues stem from that mess. :shock: A small advice. Consistency. If you want your simulation to run as intended & physically correct, do your work in same manner - precise & concise , according to as IRL, or simply choose more forgiving, biased engine. ;)
by kintuX
Sun Apr 24, 2022 7:06 pm
Forum: General Discussion
Topic: no direct light caustics and close pool caustics
Replies: 1
Views: 6372

Re: no direct light caustics and close pool caustics

Please, stop "spamming" and rather methodically organize your posts in a single thread, describing your purpose and goals you want to achieve ;) I think there is interest mimicking IRL cases, yet such posts only create noise, while in proposed way you could add value to community and yours...
by kintuX
Sun Apr 24, 2022 7:04 pm
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 24269

Re: Metal Material

Do you happen to know, if it's possible to also add "Thin Film" feature? Code seems to need almost only trivial to copy-paste from glass material onto metal. I've done it but getting unrelated compilation error that need solving before I can test. Question is rather if that same model for...