Search found 135 matches

by AndreasResch
Fri Jul 13, 2018 9:14 am
Forum: User Support
Topic: A little help with SSS
Replies: 8
Views: 6307

Re: A little help with SSS

Here's another test with a real model. Scattering Scale had to be cranked up to 3000 here. But it looks exactly as I wanted it now.

Image

Cheers,
Andreas
by AndreasResch
Fri Jul 13, 2018 8:08 am
Forum: User Support
Topic: A little help with SSS
Replies: 8
Views: 6307

Re: A little help with SSS

Hello. Thanks for your reply and time. Your version still looked a little odd and nothing like wax or any other semi-translucent material. Your hint about higher scattering values was a good one though. So I worked with the material a little more and together with the recent post in the Development ...
by AndreasResch
Thu Jul 12, 2018 6:29 am
Forum: User Support
Topic: A little help with SSS
Replies: 8
Views: 6307

Re: A little help with SSS

Hello.

Any standard glossy translucent material with SSS will do. Let's take candle wax for example, or with a little less SSS, a LEGO brick.

This example in the documentation will also do ... https://wiki.luxcorerender.org/LuxCoreR ... ranslucent

Cheers,
Andreas
by AndreasResch
Wed Jul 11, 2018 5:21 pm
Forum: User Support
Topic: A little help with SSS
Replies: 8
Views: 6307

A little help with SSS

Hey. I see why there are requests for artist friendly SSS settings :) I watched the video with the dragon on Youtube and I understand that it takes a combination of a shader not and a volume to get an SSS effect. Here's what I don't understand yet. While the volume looks nice and soft, the shader on...
by AndreasResch
Sat Jul 07, 2018 4:58 pm
Forum: Development
Topic: LuxCoreRender v2.1/2.2 features poll
Replies: 46
Views: 54111

Re: LuxCoreRender v2.1/2.2 features poll

Hey. Just gave LuxRender a few test runs and it really rocks. Unfortunately there are a few things that I would need to be able to use it in production instead of Cycles. So without expecting too much, I will write those things down. Maybe they will be noded somewhere (some are on the feature list a...