Search found 49 matches

by zeealpal
Mon Apr 27, 2020 11:28 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 890
Views: 245523

Re: BlendLuxCore Development

Hey! Potential feature request. Would it be possible to have an option to convert Cycles nodes to Lux nodes? Not at render time, but either across the scene or for a material? Often I end up remaking materials from scratch, but it would be nice to have the translation attempt, as well as the colours...
by zeealpal
Mon Apr 27, 2020 11:15 am
Forum: Development
Topic: LuxCore AOV outputs are strange When using few spp(1spp)
Replies: 14
Views: 2781

Re: LuxCore AOV outputs are strange When using few spp(1spp)

Here is an answer from this thread: Because LuxCore is a "pure" path tracer without path-split: for instance, if you have glass, the path will be reflected or refracted (i.e. not both paths will be followed) and, with 1 samples per pixel, you...
by zeealpal
Wed Apr 22, 2020 10:44 pm
Forum: Finished Work
Topic: Master Bedroom
Replies: 8
Views: 2025

Re: Master Bedroom

Really nicely done!

I like how the third photo is almost burnt out, but you can still just see the floor texture. Make's it feel 'bright', as the sun would be without ruining the render.
by zeealpal
Tue Apr 21, 2020 10:49 pm
Forum: General Discussion
Topic: Luxviewer
Replies: 1
Views: 950

Re: Luxviewer

A while ago (years) AMC Bridge wrote an exporter for Revit I believe, and LuxRender. It was designed to help render on the cloud, but it could do local export as well. I remember helping a friend of mine render out some university assignments, she was doing design.
by zeealpal
Thu Apr 09, 2020 2:58 pm
Forum: User Support
Topic: Texture view in Blender viewport
Replies: 34
Views: 11600

Re: Texture view in Blender viewport

Tried that "LookDev". Useless crap. I didn't talked about your person, or B.Y.O.B.'s or anyone's on this forum, did I? Why do you talk about mine? Because BYOB was kind enough to add that feature, something which quite a lot of us who frequent the forum would know, and are grateful for compared to ...
by zeealpal
Thu Mar 26, 2020 1:09 pm
Forum: Tutorials, Tips and Tricks
Topic: Luxcore Shader Tutorial
Replies: 3
Views: 1347

Re: Luxcore Shader Tutorial

Hi guys as some of youtube viewer ask i just upload a shader basics tutorial for luxcore. I was not very sure about the need for this one as Luxcore shading node are almost really obvious to me especially if you already know Cycles. But anyway if it can help earase some confusion and help more user...
by zeealpal
Thu Mar 19, 2020 4:46 am
Forum: User Support
Topic: Displacement material setup
Replies: 4
Views: 1521

Re: Displacement material setup

Should the simplify shape one come after the displacement/subdivision? Clarifying for myself as well :)
by zeealpal
Tue Mar 03, 2020 7:53 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 81283

Re: OpenImageDenoise

Denoised Percentage? Slider from 0 to 100
by zeealpal
Thu Feb 27, 2020 12:24 pm
Forum: Finished Work
Topic: Atmospheric Lake
Replies: 8
Views: 2469

Re: Atmospheric Lake

B.Y.O.B. wrote:
Thu Feb 27, 2020 12:20 pm
Something like that, yes.
But maybe that changes in the next competition, since I picked "Caustics" as the theme ;)
Really nice render, the reflections in the water went really well.

Saw that! Looking forward to the next competitions entries... :lol:
by zeealpal
Sun Dec 15, 2019 11:44 pm
Forum: Finished Work
Topic: Flip Fluids Animation
Replies: 3
Views: 1423

Flip Fluids Animation

So I finally got around to rendering a Flip Fluids animation using the caustic cache and wetmaps.

6 min/frame on a i7-4790k + 2x GTX970