It works with every Blender using Python API 3.10.
Although, it's waiting for few pull requests to get in:
- Fix Pointer node
- Update to Fresnel node's custom n,k-values
- clarify readme on blender support status
https://github.com/LuxCoreRender/BlendLuxCore/pulls
Search found 810 matches
- Fri May 13, 2022 8:02 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 347275
- Fri May 13, 2022 3:36 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 347275
- Mon May 02, 2022 7:08 pm
- Forum: Development
- Topic: Luxcore To Aces Study
- Replies: 21
- Views: 22922
RenderMan Utility Manager / Re: Luxcore To Aces Study
RenderMan Utility Manager by @Amir A utility that can speeds up pre-converting tex files, ACEScg colorspace conversion, building RenderManAsset out of PBR Metallic/Roughness texture sets, denoising rendered images via Hyperion Denoise Filtering or Intel Open Image Denoise. • Pre converting tex file...
- Mon May 02, 2022 5:52 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7816
Re: shadow color for glass issue
Hello kintuX thank you for the file, the difference in your file is not the glossiness threshold but enabling caustic cache and setting glass shadow color to black not to white. Indeed, and other changes... ;) In blendluxcore 2.5 bidir doesn't support photon cache So no SDSD paths. Results match an...
- Sun May 01, 2022 3:04 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7816
Re: shadow color for glass issue
kintuX what version of blendluxcore are you using? I'm using 2.61alpha (homebuild) in Blender 3.2alpha on W10. Making PGI glossiness threshold to zero doesn't change anything in version 2.61, also disabling PGI doesn't work either. Only in version 2.5 that Bidir doesn't work with PGI i get a correc...
- Sat Apr 30, 2022 11:23 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7816
Re: shadow color for glass issue
aha, bidir has too high PGI Glossines treshold set so no SDS paths
bidir
path
more on...
BIDIRCPU can now use PhotonGI cache to render SDS paths
now, results match (disregarding brightness)bidir
path
more on...
BIDIRCPU can now use PhotonGI cache to render SDS paths
- Thu Apr 28, 2022 8:48 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7816
Re: shadow color for glass issue
It's simple alright, and it's also reason why I'm shocked. So, see what are " Overlapping polygons, Intersecting geometry, Walls w/o Thickness... For further endeavors try and go by Forum rules described on top. PS "Testscene" in Blender format. Otherwise, who knows what's going on an...
- Thu Apr 28, 2022 1:20 am
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7816
Re: shadow color for glass issue
Have you checked your geometry? Your issues stem from that mess. :shock: A small advice. Consistency. If you want your simulation to run as intended & physically correct, do your work in same manner - precise & concise , according to as IRL, or simply choose more forgiving, biased engine. ;)
- Sun Apr 24, 2022 7:06 pm
- Forum: General Discussion
- Topic: no direct light caustics and close pool caustics
- Replies: 1
- Views: 7674
Re: no direct light caustics and close pool caustics
Please, stop "spamming" and rather methodically organize your posts in a single thread, describing your purpose and goals you want to achieve ;) I think there is interest mimicking IRL cases, yet such posts only create noise, while in proposed way you could add value to community and yours...
- Sun Apr 24, 2022 7:04 pm
- Forum: User Support
- Topic: Metal Material
- Replies: 37
- Views: 25666
Re: Metal Material
Do you happen to know, if it's possible to also add "Thin Film" feature? Code seems to need almost only trivial to copy-paste from glass material onto metal. I've done it but getting unrelated compilation error that need solving before I can test. Question is rather if that same model for...