Search found 587 matches

by kintuX
Thu May 21, 2020 11:40 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14586

Re: Windows Build FAILED

Guess it could be, but... I Started with a new scene. FBX import to 2.81 (since 2.83 crashed on import - is buggy & release postponed). Anyways, it compiled almost instantly with "Cycles Settings" and was then moved to Blender 2.83beta where was very responsive (at time I didn't realized I had build...
by kintuX
Thu May 21, 2020 8:48 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14586

Re: Windows Build FAILED

error C1001: An internal error has occurred in the compiler. [C:\luxcorerender\WindowsCompile\Build_CMake\LuxCor e\src\luxcore\pyluxcore.vcxproj] Emm, your compiler is broken. How? How could this happen, I haven't changed or touched anything? All compiling process done as usual, as described... cma...
by kintuX
Thu May 21, 2020 5:15 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14586

Re: Windows Build FAILED

Got an error compiling after latest commit (11066e198) Build FAILED. "C:\luxcorerender\WindowsCompile\Build_CMake\LuxCore\LuxRays.sln" (default target) (1) -> "C:\luxcorerender\WindowsCompile\Build_CMake\LuxCore\src\luxcore\pyluxcore.vcxproj.metaproj" (default target) (1 7) -> "C:\luxcorerender\Wind...
by kintuX
Sun May 17, 2020 3:40 pm
Forum: User Support
Topic: render freezes while opencl kernels are being compiled, luxcore v2.3
Replies: 10
Views: 1650

Re: render freezes while opencl kernels are being compiled, luxcore v2.3

Yup... and it's most likely just thinking slowly a very deep thought using a single brain cell/ core... grok ;)
by kintuX
Sun May 17, 2020 3:35 pm
Forum: User Support
Topic: Luxcore crashes on compiling OpenCL kernels
Replies: 2
Views: 620

Re: Luxcore crashes on compiling OpenCL kernels

Which versions are you using (Blender, LuxCore, OS...) & what does the console show? (Menu Window > Show System Console) If it also writes something like [LuxRays][76.297] [PathOCL kernel] Compiling kernels then just wait until it does its job. Would also help, if you provided the scene in question.
by kintuX
Fri May 15, 2020 5:15 am
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14586

Re: Windows Build FAILED

Confirming the fix w/ commit 6e922d337.

Code: Select all

Build succeeded.
    0 Warning(s)
    0 Error(s)
by kintuX
Thu May 14, 2020 10:48 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 14586

Re: Windows Build FAILED

I'm getting --- FATAL ERROR RUNNING CMAKE --- w/ latest commit (a6b7830db) "C:\luxcorerender\WindowsCompile\Build_CMake\LuxCore\LuxRays.sln" (default target) (1) -> "C:\luxcorerender\WindowsCompile\Build_CMake\LuxCore\src\slg\slg-film.vcxproj" (default target) (5) -> (ClCompile target) -> c:\luxcore...
by kintuX
Tue May 12, 2020 1:48 pm
Forum: User Support
Topic: GPU rendering slower than CPU rendering
Replies: 18
Views: 2325

Re: v2.3 Vs v2.4 performance

Same here, I'm starting to observe the same.
Considering compilation time, especially with 2 (or more GPUs) make light to mid-weight scenes not worth it.
And then, for heavy weight scenes, there's the RAM limit.
by kintuX
Tue May 12, 2020 1:33 pm
Forum: Development
Topic: Performance cost of a black constantinfinite light
Replies: 14
Views: 1923

Re: Performance cost of a black constantinfinite light

Honestly, I see no sense in having a pitch black scene. Please, enlighten me - what's your point? Cuz' you can have a Default Light (preset scene) with 0.0001 light intensity (i.e. that 0.0 causes an error), if that's what you seek for. IMHO this seems the simplest way to prevent a whole new cluster...
by kintuX
Mon May 11, 2020 9:57 pm
Forum: Development
Topic: Performance cost of a black constantinfinite light
Replies: 14
Views: 1923

Re: Performance cost of a black constantinfinite light

Ho about a "Default Light" solution (like in C4D, Houdini...)?
No pitch black export or infinite black light or error report, but instead auto-created point light relative to where the camera/ viewpoint is. And, if possible, with custom setting (basically "use a light" from referenced/ linked scene).