Search found 209 matches

by acasta69
Sun Jan 14, 2018 5:41 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8010

Re: Compiling on Windows

The really strange part though is that compiling from the VS2013 command prompt still does not work for me (presumably because it is no longer available from MS with an x64 native command prompt?) - it appears to fail at: ... So perhaps for new coders we now need to install both VS2013 for the unde...
by acasta69
Sat Jan 13, 2018 3:58 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8010

Re: Compiling on Windows

By the way, if someone need to retrieve VS2013 Community, here's a link to full ISO for offline install:
https://go.microsoft.com/fwlink/?LinkId ... lcid=0x409
by acasta69
Sat Jan 13, 2018 3:32 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8010

Re: Compiling on Windows

Thanks for the investigation, I guess we go back to the original plan of releasing the v2.0 with VS2013 and than update the dependencies (newer boost, newer openimageio, etc.) and the compiler (I guess to VS2017). So we take two birds with one stone. OK :?: Sure. Indeed my next question would have ...
by acasta69
Sat Jan 13, 2018 12:10 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8010

Re: Compiling on Windows

Ok, with that out of the way I've confirmed that compiling LuxCore in VS2017 and using the existing dependencies from the repository (compiled in VS2013) works just fine. I have done some tests with VS2015 and it is not working. I think it is the same with VS2017. Gecko, you have installed also VS2...
by acasta69
Fri Jan 12, 2018 1:45 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 860
Views: 190584

Re: BlendLuxCore Development

Hi, in Texture Properties panel everything is empty: Capture.PNG So for example we cannot define a texture to be used with a modifier (or we can do that by temporarily switching to another render engine). Is this just still to be done, or am i missing something about the new interface? I did not fin...
by acasta69
Fri Jan 12, 2018 12:47 pm
Forum: User Support
Topic: Scene not keeping material assignment
Replies: 2
Views: 1535

Re: Scene not writing maerial assignment

It is the Blender bug described here: http://www.luxrender.net/forum/viewtopic.php?f=12&t=13485&start=10#p127539 It should get fixed in next Blender release (2.79a). If you are on Linux, you should be able to get a working Blender build here (they won't work on Windows due to different Python versio...
by acasta69
Thu Jan 11, 2018 12:29 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 75
Views: 54162

Re: LuxCoreRender Project wants you!

Sure, I can look into that.
Have you already planned a release date for alpha2?
I ask because I won't have so much free time in the next one-two weeks.
by acasta69
Thu Jan 11, 2018 11:06 am
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8010

Re: Compiling on Windows

With that out of the way, I can confirm that: - VS 2015 x64 can compile LuxCoreRender successfully. - VS 2017 x64 can compile LuxCoreRender successfully. I added a note suggesting that it should work with VS2015 and VS2017 too. Hi, did it work with those versions out of the box? I think i remember ...
by acasta69
Thu Jan 11, 2018 10:20 am
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 75
Views: 54162

Re: LuxCoreRender Project wants you!

Hi All, Guys, this work you have done for the project reboot is just impressive! Thanks for your efforts! I did some first tests yesterday, my first impression is that the OpenCL version has been improved a lot (no more crashes and maybe it's even faster than before?) and the new exporter is great. ...