Search found 2450 matches

by B.Y.O.B.
Tue Oct 01, 2019 8:32 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 7024

Re: LuxCore v2.3 proposed features

lacilaci wrote:
Tue Oct 01, 2019 7:59 am
you said yourself that geometry isn't big issue for VRAM in luxcore, but large amount of high res textures is
We could also consider texture compression in (V)RAM, but I don't know how much work that would be (and if the speed penalty would be worse or better than with out-of-core).
by B.Y.O.B.
Tue Oct 01, 2019 8:27 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 7024

Re: LuxCore v2.3 proposed features

This is a BlendLuxCore feature, right ? It doesn't involve LuxCore API From my testing I was unable to get custom split normals data into the ply files used by Luxcorerender, this maybe be a limitation of the file format or just poor export tools in blender, I'm not knowledgeable enough to know. I ...
by B.Y.O.B.
Mon Sep 30, 2019 10:24 am
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 7024

Re: LuxCore v2.3 proposed features

On my wishlist is porting over the procedural textures in Cycles/Eevee to LuxCore so we can be more compatible in this regard (like we were in the past with Blender Internal).
by B.Y.O.B.
Fri Sep 27, 2019 2:41 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 79
Views: 6366

Re: PhotonGI caustic cache re-factoring

Btw., shouldn't the property be named "radiusreduction" instead of "rediusreduction"? (a instead of e)
by B.Y.O.B.
Fri Sep 27, 2019 1:30 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 79
Views: 6366

Re: PhotonGI caustic cache re-factoring

Are volumes supported yet by the modified cache? Wouldn't you need to store photons inside the 3D volume for it to work with the "orange juice scene"?
by B.Y.O.B.
Fri Sep 27, 2019 10:15 am
Forum: User Support
Topic: Network Rendering: Tonemapping problem
Replies: 9
Views: 620

Re: Network Rendering: Tonemapping problem

To be frank, I have no idea what Blender does in regards to color correction, gamma etc. The images Blender shows and saves clearly have some gamma correction applied, otherwise they would be flat and bright. This even happens when gamma is set to 1 in Blender's color management settings ... Maybe a...
by B.Y.O.B.
Thu Sep 26, 2019 3:32 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 79
Views: 6366

Re: PhotonGI caustic cache re-factoring

I'm still trying to figure out the under-water "darkening" I would expect a bit of darkening, because the water surface focuses the light to some areas (the bright bands). So it is only natural that other areas receive less light (it was guided away after all). But I'm not sure how to check if the ...
by B.Y.O.B.
Thu Sep 26, 2019 12:23 pm
Forum: Finished Work
Topic: Mediabook
Replies: 29
Views: 4851

Re: Mediabook

Cool!
by B.Y.O.B.
Thu Sep 26, 2019 8:00 am
Forum: User Support
Topic: perfect reflection
Replies: 11
Views: 1433

Re: perfect reflection

I have put it in the "product visualization" section.
https://luxcorerender.org/gallery/
By the way, I forgot to ask for a title for the image - do you have one in mind?
by B.Y.O.B.
Wed Sep 25, 2019 6:51 pm
Forum: User Support
Topic: perfect reflection
Replies: 11
Views: 1433

Re: perfect reflection

Can I put this into our gallery?
If yes, which name should I use for the author, and do you want me to link to your website/portfolio?