Search found 2686 matches

by Dade
Sun Nov 03, 2019 4:02 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 36
Views: 3015

Re: (Open)Subdiv and Displacement shapes

Cool idea for mesh displacement, to even out normals. Could LuxCore's displacment benefitfrom this technique? https://youtu.be/Vx_kYEUvYCA?t=575 He is using the trick to export to OpenVDB and than back to smooth the normals, this pretty much equivalent to some kind of normal filtering to reduce the...
by Dade
Sun Nov 03, 2019 3:51 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

I also have a newer version of blosc.lib in my local deps folder. Can I simply push that new file to master or does that break the master builds? You need to update both Linux Bin. Deps and Windows Bin. Deps repositories however you can not push the new binaries on a branch because Azure will still...
by Dade
Sun Nov 03, 2019 3:18 pm
Forum: Development
Topic: OpenVDB support
Replies: 43
Views: 8687

Re: OpenVDB support

Great work.

P.S. the Windows build on your branch is currently failing on Azure for missing BLOSC symbols: https://dev.azure.com/LuxCoreRender/Lux ... uildId=969
by Dade
Sun Nov 03, 2019 12:12 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 2
Views: 533

Re: Reduce the number of OpenCL kernel compilations

Using/Not using any type of transparency doesn't require OpenCL compilation anymore (removed PARAM_HAS_PASSTHROUGH conditional OpenCL compilation). Changing max. path and/or Russian Roulette parameters doesn't require OpenCL compilation anymore (removed PARAM_MAX_PATH_DEPTH, PARAM_MAX_PATH_DEPTH_DIF...
by Dade
Sat Nov 02, 2019 11:11 am
Forum: Development
Topic: Simplify shape
Replies: 5
Views: 423

Re: Simplify shape

I have added an option to preserve mesh borders in order to avoids cracks between contiguous meshes, etc. # A flag to avoid touch mesh borders (in order to avoids cracks, etc.) scene.shapes.obj_whitesimplify.preserveborder = 0 If enabled it will never touch mesh borders, no matter how much you want ...
by Dade
Fri Nov 01, 2019 1:59 pm
Forum: User Support
Topic: Light Tracing Too 'Powerful'
Replies: 2
Views: 282

Re: Light Tracing Too 'Powerful'

I have tried your test scene up to 5000 samples but I can not reproduce your problem: 5000.jpg What version are you using ? I have fixed a problem in the past that could explain what you are observing, can you try if it happens with a daily build too: https://forums.luxcorerender.org/viewtopic.php?f...
by Dade
Fri Nov 01, 2019 1:43 pm
Forum: User Support
Topic: openCL render issues: unknown pattern, sporadic white particles with Matte translucent
Replies: 13
Views: 1021

Re: openCL render issues: unknown pattern, sporadic white particles with Matte translucent

FarbigeWelt wrote:
Thu Oct 24, 2019 9:16 am
And here is the scene containing the half Null Glossy sphere with Glass sphere, homogeneous volume, inside:
Strange Effect, openCL hybrid.7z
It just work fine here. I will try if it is a Windows-only problem otherwise it is quite impossible to fix if I can not consistently replicate the problem.
by Dade
Thu Oct 31, 2019 11:00 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 94
Views: 8637

Re: PhotonGI caustic cache re-factoring

I have exposed the updatespp.radiusreduction and updatespp.minradius parameters in Blender. There are a couple of old parameters: https://github.com/LuxCoreRender/LuxCore/blob/0a96233d56c2060aede3b2073a6539528e173f9d/src/slg/engines/caches/photongi/pgicproperties.cpp#L65 - lookup max. count (remove...
by Dade
Thu Oct 31, 2019 10:55 pm
Forum: User Support
Topic: Caustics
Replies: 3
Views: 264

Re: Caustics

arescet wrote:
Thu Oct 31, 2019 7:51 pm
oh that was a problem? looks really purdy to me :)
i just thought we weren't supposed to render orthos
Well, Ortho is a quite special case.
by Dade
Thu Oct 31, 2019 5:50 pm
Forum: User Support
Topic: Caustics
Replies: 3
Views: 264

Re: Caustics

I should have fixed this problem.