Search found 987 matches

by Dade
Thu Oct 04, 2018 3:36 pm
Forum: Development
Topic: Mac OS
Replies: 124
Views: 6648

Re: Mac OS

mick wrote:
Thu Oct 04, 2018 3:04 pm
Am I right to expect this for the 2.1 release?

What is the status of pyLuxCore?
It is already all available on v2.1alpha4: viewtopic.php?f=9&t=630
by Dade
Thu Oct 04, 2018 3:35 pm
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 39
Views: 1518

Re: Moving from classic LuxRender

You seem to have some incomplete file (may be created from a previous run), can you try to delete "C:/Users/Martin/Desktop/Job/Subsurface_Scattering_LuxCore/00001-netrendering"directory and re-run the rendering ?

P.S. Network rendering is highly un-test.
by Dade
Thu Oct 04, 2018 2:27 pm
Forum: News
Topic: Beginner Cycles to LuxCoreRender Workflow Tutorial
Replies: 0
Views: 176

Beginner Cycles to LuxCoreRender Workflow Tutorial

Thanks to Sharlybg's work, it is now available a new tutorial "Beginner Cycles to LuxCoreRender Workflow": viewtopic.php?f=3&t=642
by Dade
Thu Oct 04, 2018 2:24 pm
Forum: Works in Progress
Topic: first steps
Replies: 44
Views: 1229

Re: first steps

lacilaci wrote:
Thu Oct 04, 2018 2:19 pm
PS: cloth shader is incredibly slow to render compared to rest, should I just avoid it?
It is quite complex and likely to be slow especially on GPUs, if it is not the main subject of the rendering, it may be better to use a simpler solution.
by Dade
Thu Oct 04, 2018 2:20 pm
Forum: News
Topic: MacOS version finally available
Replies: 0
Views: 73

MacOS version finally available

Thanks to Robbrown's effort (viewtopic.php?f=5&t=58&start=110#p6439) a MacOS LuxCoreRender version is finally available: viewtopic.php?f=9&t=630
by Dade
Thu Oct 04, 2018 2:16 pm
Forum: User Support
Topic: luxcorerender-v2.1alpha4-mac64-opencl
Replies: 5
Views: 123

Re: luxcorerender-v2.1alpha4-mac64-opencl

You can find an explanation of the problem (and the discussion about robbrown's effort for building a MacOS version) here: https://forums.luxcorerender.org/viewtopic.php?f=5&t=58&start=100#p6396 It is only a simple file path problem related to the fact that (I assumed) LuxCoreUI was lunched from com...
by Dade
Thu Oct 04, 2018 9:48 am
Forum: User Support
Topic: The Black Diamond
Replies: 5
Views: 133

Re: The Black Diamond

I have done further experiments and now i have a deeper understanding of the issue: Light direct from a lightsource get ignored by the camera. I have set up a scene here with some point lights and replaced the ground with a mirror. Point lights have no extension so they are not visible if you look ...
by Dade
Wed Oct 03, 2018 10:03 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1369

Re: Denoiser clamps render

Mmmm, may be something related to alpha pre-multiply, I will check.
by Dade
Wed Oct 03, 2018 2:43 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1369

Re: Denoiser clamps render

B.Y.O.B. wrote:
Wed Oct 03, 2018 2:37 pm
When I disable "transparent film", the bug does not appear anymore.
What do you mean with "transparent film" ?
by Dade
Tue Oct 02, 2018 10:06 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1369

Re: Denoiser clamps render

I can only reproduce the problem in Blender. In luxcoreui, everything is fine. This is a very good hint of where the problem is and explain why I have never seen this problem. Here is a side by side comparison of raw and denoised output. Image pipeline plugins disabled (apart from linear tonemapper...