Search found 1162 matches

by Dade
Mon Nov 26, 2018 8:31 am
Forum: User Support
Topic: Network Render time out
Replies: 4
Views: 106

Re: Network Render time out

This is a problem I was told it was gone some time ago. It happens only when Windows is involved. As far as I know, it works fine with Linux. I guess I will have gain to look into it.
by Dade
Mon Nov 26, 2018 8:27 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

Sample values are copied from Statistics in Blender (my bad for not specifying that detail - all non-Bold characters are Values copied from there) // note to self - use colors to differentiate better + add full description and detailed info But still, if you set always the halt condition to 100 SPP...
by Dade
Sun Nov 25, 2018 11:14 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

I have the feeling you are not aware AA is samples-per-pixel^2: if you set AA to 3, there will be 9 (3x3) samples per pixel. Am aware of the exponential ratio (quadratic - it's a surface, cubic - spatial...). This are just objective observations - resulting values were taken from 'Statistics' repor...
by Dade
Sun Nov 25, 2018 9:03 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

I have the feeling you are not aware AA is samples-per-pixel^2: if you set AA to 3, there will be 9 (3x3) samples per pixel.
by Dade
Sun Nov 25, 2018 3:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

Tested Tilepath with denoiser & behavior feels much better, stable and predictable. But now, tile size really matters! A (default) | GPU (GTX 1060 6GB): Tile size = 64 ---> Render time for 100 samples @ 1080p = 11:27.23 (685.23 s) B (custom) | GPU (GTX 1060 6GB): Tile size = 256 ---> Render time fo...
by Dade
Sat Nov 24, 2018 4:41 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

Does this work with multipass disabled? I just did a render with 7 AA samples, warmupspp = 48.9, and the denoiser did not do anything after the pass was done. Should I use a larger epsilon, or is it necessary to render multiple passes? During the warmup period no statistics is collected so the deno...
by Dade
Sat Nov 24, 2018 10:56 am
Forum: User Support
Topic: Max Brightness Value
Replies: 41
Views: 859

Re: Max Brightness Value

If I have a NAN value whilst using Metropolis, then I have to change to Sobol and re run in order to fix it. Once fixed, if I then switch back to Metropolis, re-run and then Esc within the first couple of minutes then the NAN value is back. I'm following your steps and trying to reproduce the probl...
by Dade
Sat Nov 24, 2018 10:32 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 432
Views: 29613

Re: BlendLuxCore Development

@B.Y.O.B.: forcing TILEPATH AA to 1 when using the denoiser is killing the performance because of too light work for each tile. I have added the support for BCD plugin ".warmupspp" property so you can set the average sampler per pixel threshold to end the warmup. The default values is 2.0 (note: it ...
by Dade
Sat Nov 24, 2018 9:35 am
Forum: Development
Topic: What is new in LuxCore API v2.1 ?
Replies: 2
Views: 1582

Re: What is new in LuxCore API v2.1 ?

I have recently discover a serious bug in TILEPATHOCL: there was a change, when the TODO tile list was empty, to render multiple times the same tile pass by error (i.e. doing an useless work). The TODO list can be empty when you have a lot of CPU cores/GPUs (note: each GPU can render up to 16 tiles ...
by Dade
Fri Nov 23, 2018 4:15 pm
Forum: User Support
Topic: Network Render Exporterror
Replies: 7
Views: 208

Re: Network Render Exporterror

Can you try with beta2 ? During the development, at some point, there was a bug causing the usage of a different file format while reading and writing the Film.

I have the feeling it is not your problem but it is the first check to do to track the problem.