Search found 1162 matches

by Dade
Mon Dec 03, 2018 2:37 pm
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 39
Views: 724

Re: Direct Light cache: how to avoid splotches?

marcatore wrote:
Mon Dec 03, 2018 2:34 pm
In any case it doesn't solve
I need a test scene.
by Dade
Mon Dec 03, 2018 10:26 am
Forum: General Discussion
Topic: CGI tech news box
Replies: 74
Views: 13944

Re: CGI tech news box

Some Good boost to Bidir engine with such kind of boost Bidir could become a standar for daily rendering workflow : https://www.researchgate.net/publication/237010739_Combinatorial_Bidirectional_Path-Tracing_for_Efficient_Hybrid_CPUGPU_Rendering I tried this in old Lux years ago: heterogeneous hybr...
by Dade
Mon Dec 03, 2018 9:35 am
Forum: Development
Topic: Setup Visual Studio 2017 Community for LuxCoreRender
Replies: 5
Views: 166

Re: Setup Visual Studio 2017 Community for LuxCoreRender

FarbigeWelt wrote:
Mon Dec 03, 2018 8:35 am
One question remains for the moment:
What is to do with the PySide folder after downloading and unpacking it?
You don't really need PySide if you are not going to use pyluxcoretools GUI. As far as I remember, I used "pip" to install PySide: https://pypi.org/project/PySide
by Dade
Mon Dec 03, 2018 8:33 am
Forum: Development
Topic: DLSC Explained
Replies: 25
Views: 989

Re: DLSC Explained

This one seem to be a hard scenario case for DLSC. Don't know wich settings will fix theses artifact. I only play with warmup samples and entry radius. Fom my perspective DLSC should be simply avoid in case of heavy indirect lit 3D scene. But i'm curious to see wich settings could work for this one...
by Dade
Sun Dec 02, 2018 1:49 pm
Forum: News
Topic: LuxCoreRender v2.1beta3 released
Replies: 2
Views: 562

Re: LuxCoreRender v2.1beta3 released

The is helpfully the last beta before the v2.1 final release.
by Dade
Sun Dec 02, 2018 1:47 pm
Forum: News
Topic: LuxCoreRender v2.1beta3 released
Replies: 2
Views: 562

LuxCoreRender v2.1beta3 released

Beta3 released New LuxCoreRender v2.1beta3 release is available. v2.1 release notes are available here: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.1 LuxCore bug fixes: Fixed a problem when there are less tiles to render than threads/GPUs Fixed a major problem in TILEPATH causing ...
by Dade
Sun Dec 02, 2018 1:18 am
Forum: General Discussion
Topic: Can I use LuxCoreRender with C4D?
Replies: 2
Views: 114

Re: Can I use LuxCoreRender with C4D?

Donleavy wrote:
Sat Dec 01, 2018 11:54 pm
Is there any way to export from C4D to the new LuxCoreRender?
Not directly (there isn't a plugin for C4D). You could go trough Blender (i.e. export from C4D, import inside blender, assign materials, etc. but it is going to be quite cumbersome).
by Dade
Fri Nov 30, 2018 8:42 pm
Forum: User Support
Topic: High Resolution and ucrtbase.dll crash
Replies: 9
Views: 143

Re: High Resolution and ucrtbase.dll crash

I tried under Linux with LuxCoreUI and it seems to works fine at 8000x6000. It uses also a quite small amount of ram (aside from the 550MB required for the image itself). Inside Blender, I'm at the very limit of my 16GB total ram. I wonder why, Blender seems to use a lot more ram. Just an empty sce...
by Dade
Fri Nov 30, 2018 4:52 pm
Forum: User Support
Topic: High Resolution and ucrtbase.dll crash
Replies: 9
Views: 143

Re: High Resolution and ucrtbase.dll crash

Fox wrote:
Fri Nov 30, 2018 4:32 pm
In output i see 4 png files.
One seems to be render the 16bit png.
Another is darker looking render, smaller maybe like 8bit, don't know what that is, why that is.
3'rd is similar to 2'th.
4'th is the image that shows how denoiser works.

Are this AOV's?
They sounds like multiple image pipelines.
by Dade
Fri Nov 30, 2018 4:51 pm
Forum: User Support
Topic: High Resolution and ucrtbase.dll crash
Replies: 9
Views: 143

Re: High Resolution and ucrtbase.dll crash

Yes i have BCD denoiser default settings enabled , it uses 28GB now with 4000 x 3000. It means you need at least 4 * 28GB = 112GB (+ all other stuff like Blender, geometry, rtc.) for a 8000x6000 rendering. Are you sure to have enough ram ? You need something like 128+GB. Are you sure to have enough...