Search found 986 matches

by Dade
Tue Oct 09, 2018 10:48 am
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1361

Re: Denoiser clamps render

Well, let me finish: I have fixed gamma and ray fusion scaling problems, it should now work. It seems that as soon as the RGBA_IMAGEPIPELINE output is added, a wrong sample scaling/clamping value for BCD is used. You don't just add RGBA_IMAGEPIPELINE, you are also switching between "path.forceblackb...
by Dade
Mon Oct 08, 2018 4:58 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1361

Re: Denoiser clamps render

Uh, in one case you are including the GAMMA_CORRECTION plugin while your are not in the other :?: I will further elaborate: BCD plugin assume a gamma correction of 2.2, it will do a mess with the scale if gamma correction is not used. I will fix this behavior. Anyway, is not using GAMMA_CORRECTION ...
by Dade
Mon Oct 08, 2018 4:51 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 1361

Re: Denoiser clamps render

Uh, in one case you are including the GAMMA_CORRECTION plugin while your are not in the other :?:
by Dade
Mon Oct 08, 2018 4:48 pm
Forum: Works in Progress
Topic: first steps
Replies: 44
Views: 1213

Re: first steps

I know, but I don't really need 32bit in my workflow. I just used some basic chromatic abberation and subtle contrast adjustment. 16bit is pretty much enough for that. The numbers expressed by a 16bit integer and by a 16bit floating point are very different: one can not represent a value like "0.5"...
by Dade
Mon Oct 08, 2018 4:03 pm
Forum: Works in Progress
Topic: first steps
Replies: 44
Views: 1213

Re: first steps

Krita uses 32bit per channel. As suggested should solve the problem It wouldn't let me import 16 bit tiff (from blender)... gonna try exr Ok, exr works, not sure why tif doesn't... I think that TIFF 16bit is not really an HDR format: the values are just an integer between 0 and 2^16-1 instead of [0...
by Dade
Mon Oct 08, 2018 2:34 pm
Forum: Works in Progress
Topic: first steps
Replies: 44
Views: 1213

Re: first steps

All image pipeline should use HDR formats like .exr however most tools still seem to be stuck in old 8bit world :|
by Dade
Mon Oct 08, 2018 10:25 am
Forum: Development
Topic: File Name Resolver
Replies: 1
Views: 78

File Name Resolver

LuxCore API has now file name resolver. It is a registry where file paths can be added and they are used when trying to open a file. The registry is empty by default. LuxCoreUI and LuxCoreConsole add the "." to the registry. The path of a .cfg file, starting the rendering session, is also added to t...
by Dade
Sat Oct 06, 2018 3:14 pm
Forum: User Support
Topic: Calculating Cauchy from list of refractive indices
Replies: 3
Views: 123

Re: Calculating Cauchy from list of refractive indices

let's assume a have a list of refractive indices according to wavelength. Is it possible to calculate from this list to a valid cauchy value? Example Diamond: nominal refractive index given 2,4488 lambda [nm] n (lambda) 364,659375 2,473323675 387,450586 2,464986815 413,280625 2,455051934 442,800669...
by Dade
Fri Oct 05, 2018 10:11 pm
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 2744

Re: Network rendering support

Sharlybg wrote:
Fri Oct 05, 2018 7:44 pm
Just check instances prices and windows instances prices are always 2 or 3 times the prices of Linux spot.
That is one of the many reasons why, in AWS context, you have to use Linux + command line tools.
by Dade
Fri Oct 05, 2018 10:10 pm
Forum: User Support
Topic: Moving from classic LuxRender
Replies: 39
Views: 1508

Re: Moving from classic LuxRender

Hi, They should be all: a .seed, a .md5 and a .flm for each rendering node. If those files are all, where do I find the result? The *.flm file can't be watched and there is no regular graphical format like *.jpg or png. In the Console window an imge file name is mentioned, but this file doesn`t exi...