Search found 46 matches

by Martini
Wed Sep 11, 2019 6:01 pm
Forum: User Support
Topic: BiDir darkening surface at glancing angles
Replies: 3
Views: 496

BiDir darkening surface at glancing angles

Hi, I have been struggling for a few days to identify if I am doing something wrong or if this is a bug. The only thing I have changed between renders is the integrator from Path to BiDir. What you can see is that at more extreme angles (on the floor near the back of the room, and on the columns whe...
by Martini
Sun Jan 13, 2019 11:36 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 3393

Re: Python37.dll conflict error

Assuming all this is possible, does anyone know of a Windows binary anywhere for download? Or could make one? <3 Hi, if you still need it, you can find a link to a v2.1 binary with python 3.7 at the link in this post: https://forums.luxcorerender.org/viewtopic.php?f=9&t=826&start=10#p8776 Thank you...
by Martini
Wed Jan 09, 2019 11:34 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 3393

Re: Python37.dll conflict error

In fact there might be a problem when saving a file with the nightly build (Cycles) and then opening it with the official version (LuxCore). I was just struggling with a file causing mysterious crashes but don't recall with which version I saved it. So caution is advised when going backwards. I thi...
by Martini
Wed Jan 09, 2019 11:27 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 3393

Re: Python37.dll conflict error

RTX 2070 + GTX 1060 with Ryzen 2700X here. Ah, you got it - Merry Christmas! Mine was also a Christmas present ;) Though I suspect my 4770K is now becoming a bottleneck. :( So switching between Cycles and Luxcore on the same Blender version is not possible but I don't really need that. Yeah that's ...
by Martini
Wed Jan 09, 2019 10:52 am
Forum: User Support
Topic: Python37.dll conflict error
Replies: 10
Views: 3393

Re: Python37.dll conflict error

Hi, maybe you are trying to use LuxCoreRender with a Blender "nightly" build? Those builds use python 3.7, even if they are named "2.79b". You need to use the official Blender 2.79b release, which is based on python 3.5. My apologies if this has been asked elsewhere before (searching did not turn u...
by Martini
Fri Nov 23, 2018 11:41 am
Forum: User Support
Topic: Exporting renders in EXR format with network render
Replies: 6
Views: 1078

Re: Exporting renders in EXR format with network render

On the Render pane, in the Output section you can set the file format. It most likely has PNG selected by default. You can change it to OpenEXR there.