Search found 46 matches

by Martini
Thu Oct 24, 2019 7:09 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 1481

Re: Noob questions about luxcore

What i think would work is if theres a way to render in a layer of one scene with red scattered light only. and the other scene lighting up the elements. or is there any other work around like excluding lights on specific elements? You can assign lights to light groups and then adjust their brightn...
by Martini
Wed Oct 23, 2019 3:40 pm
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 644

Re: Terminator issue?

Isn't there a blender tool named "edge split" to solve this kind of problems :idea: Yep, that's another very good way to do it :lol: I wonder if that is one of the reasons the blue line colors are there for the straight edges - it certainly can let you see where issues could be in a complicated sce...
by Martini
Wed Oct 23, 2019 1:02 pm
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 1481

Re: Noob questions about luxcore

Looks great to me too. Well done!
by Martini
Wed Oct 23, 2019 11:25 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 1481

Re: Noob questions about luxcore

crazerep wrote:
Wed Oct 23, 2019 11:19 am
feels extra stupid. thank you :D
Oh don't worry I had a hard time finding it the first time too :lol: But once you know how Blender's compositor works, it makes complete sense.
by Martini
Wed Oct 23, 2019 11:23 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 1481

Re: Noob questions about luxcore

Thank you! BYOB.... now lost again because in the volume panel of that tutorial he can add 2 volumes. LuxCore now only uses the "interior" volume that you see in old videos like that. For "exterior" volume, if you need to customise it, check the Volume panel under the World tab. Rather than set the...
by Martini
Wed Oct 23, 2019 11:12 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 1481

Re: Noob questions about luxcore

crazerep wrote:
Wed Oct 23, 2019 10:54 am
Also Denoiser doesnt do anything after rendering has completed. is there anything else i need to tick? yes i did enable denoise. but... :geek:
After the render is finished, select the DENOISED Render Pass from the drop-down next to View Layer (it will say Combined for the original rendering)
by Martini
Wed Oct 23, 2019 9:26 am
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 644

Re: Terminator issue?

My description was probably hard to understand. Here is an image that might help a bit. There are 3 cubes. I applied "Shade smooth" to each of them. Notice the left cube has quite a big shading error. You can see this is an issue even just in Blender's solid renderer; nothing to do with Lux. The cen...
by Martini
Wed Oct 23, 2019 9:05 am
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 644

Re: Terminator issue?

PS: normals are good and pointing out like they should. It looks to me like the problem could be the geometry/normals. You have one huge face running across the object from left->right, then a 90-degree angle to the side face (and I assume, another face on the back?). If you smooth this (using "Sha...
by Martini
Mon Sep 23, 2019 8:31 am
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 6056

Re: Spheres scene challenge

@DEBIHOOD

Congratulations, you've won a prize! :lol:

Here is 2 CFiu (2 binary CarbonFlux units :ugeek:) render

Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
by Martini
Sun Sep 22, 2019 10:02 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 6056

Re: Spheres scene challenge

Well, here is the progress after 9 hours of rendering. It's up to just over 9,400 samples per pixel. I'll let it keep going all day while I'm at work as it's not quite noise-free yet (inside the glass spheres especially), although you have to look much closer to notice now... :D Note that they have ...