Search found 169 matches

by alpistinho
Thu Aug 08, 2019 6:49 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 849
Views: 177329

Re: BlendLuxCore Development

If he doesn't use any OpenCL engine and disable it in the imagepipeline, he should be able to use the OpenCL version, no?
by alpistinho
Fri Jul 26, 2019 3:01 am
Forum: User Support
Topic: How to install LuxCore at windows by command line
Replies: 2
Views: 661

Re: How to install LuxCore by command line

Hello, I think that you're only missing activating it on Blender preferences itself https://blender.stackexchange.com/questions/73759/install-addons-in-headless-blender It seems you should install it in a computer with a GUI, enable the addon and then copy the userpref.blend file to the computers yo...
by alpistinho
Sun Jul 21, 2019 4:06 pm
Forum: Finished Work
Topic: Cavalry
Replies: 6
Views: 1928

Re: Cavalry

There is a lost Travolta! :lol:

Can you find it?
by alpistinho
Fri Jun 14, 2019 12:21 pm
Forum: Works in Progress
Topic: Interior & exterior gghouse
Replies: 34
Views: 6938

Re: Interior & exterior gghouse

I wonder where is the weird green/yellowish colorcast from sunlight coming. I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to direc...
by alpistinho
Fri May 10, 2019 10:51 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 25980

Re: Adaptive sampling improvements

Hi, Are you using the tonemapping from blender, right? The adaptiveness considers the tonemapping in it's algorithm, but only if it's being applied by Luxcore. In that case it's probably operating on the HDR image where these parts may very well be noisy. Can you try using one of the internal tonama...
by alpistinho
Fri Apr 26, 2019 11:27 pm
Forum: User Support
Topic: Any way to get rid of bilinear filtering?
Replies: 5
Views: 1358

Re: Any way to get rid of bilinear filtering?

Not currently, bilinear is always used. I am trying to change the interpolation of an image texture to be nearest neighbour, with sharper, cleaner lines. However, I don't see an interpolation option. Is it currently possible to do this without manually making the texture larger? Not at the moment, b...
by alpistinho
Fri Apr 26, 2019 8:50 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 849
Views: 177329

Re: BlendLuxCore Development

nigec wrote:
Fri Apr 26, 2019 8:48 am
alpistinho wrote:
Fri Apr 26, 2019 8:43 am
I am starting to work on it, but it won't be ready for 2.2
Are you working on a better ui alpistinho?
No, on the image pipeline so we don't depend completely on the host program. A new UI could use those to do its own processing
by alpistinho
Fri Apr 26, 2019 8:43 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 849
Views: 177329

Re: BlendLuxCore Development

lacilaci wrote:
Fri Apr 26, 2019 8:06 am
Or, have a fully featured standalone framebuffer with tonemapping on it's own (like a modified luxcoreui) like vray or corona has.
I am starting to work on it, but it won't be ready for 2.2
by alpistinho
Thu Apr 25, 2019 2:36 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 849
Views: 177329

Re: BlendLuxCore Development

BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtopic.php?f=5&t=1017&start=100#p12284 It is enabled by default if the sobol or random samplers are used. I was thinking about it and I guess that the adaptive sampling will behave a bit differently on Blender c...