Search found 169 matches

by alpistinho
Thu Jan 31, 2019 11:23 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

I've tried to compile OIDN following their instructions but it is not working either. I don't know if something is messed up with my system. I will try to compile against the binary and use the same shared library for both. Sorry for my rusty building abilities :? daniel@daniel-desktop ~/Documents/o...
by alpistinho
Thu Jan 31, 2019 9:58 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

Just an update: Both Embree and OIDN include a copy of libtbbmalloc.so.2, but they are not the same. They're probably compiled against different versions of TBB.

I need now to find a way to include both and link everything correctly
by alpistinho
Thu Jan 31, 2019 1:20 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

acasta69 wrote:
Thu Jan 31, 2019 1:01 pm
alpistinho wrote:
Thu Jan 31, 2019 11:57 am
Maybe that's better than what I am doing. I think this library uses Intel MKL, so that would be another dependency. I will try to compile against the binary later today when I am home.
By the way: which platform are you working on?
Linux Mint 18.3 (Ubuntu 16.04)
by alpistinho
Thu Jan 31, 2019 11:57 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

What do you think of using the binary distribution of the library? It could be added to WindowsCompileDeps or installed to standard locations for other platforms and found by cmake. I feel this could be easier, at least for Windows... not sure if it's the best way for the other OSes. Maybe that's b...
by alpistinho
Wed Jan 30, 2019 11:13 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

Great! If you have any questions, we're happy to help. I think I need some help setting up the build system. I've tried to copy how BCD and openVDB have been added but it is not going well yet. The library includes some CMake files that maybe could be imported into the LuxCoreRender's. I will commi...
by alpistinho
Wed Jan 30, 2019 12:51 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

alpistinho wrote:
Tue Jan 29, 2019 11:35 pm
I will take a shot, even though I shouldn't :lol:
I have forked into https://github.com/Alpistinho/LuxCore.

Thanks to the tutorial in the wiki I have added a dummy implementation for the classes and got it compiling.
I hope I don't take too long to get it working
by alpistinho
Tue Jan 29, 2019 11:35 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 60562

Re: OpenImageDenoise

Dade wrote:
Tue Jan 29, 2019 11:24 pm
B.Y.O.B. wrote:
Tue Jan 29, 2019 11:22 pm
Yes. The API looks a lot simpler than the one of BCD on first inspection.
Any taker ? :mrgreen:
I will take a shot, even though I shouldn't :lol:
by alpistinho
Tue Jan 29, 2019 7:34 pm
Forum: User Support
Topic: Data info/Properties
Replies: 10
Views: 2478

Re: Data info/Properties

I think I misunderstood what you've meant. I thought you were talking about storing metadata in the output files like those that can be used to render on LuxCoreUI. You're talking however about putting metadata about the image output. Of course a database is not the right solution for the latter. Th...
by alpistinho
Tue Jan 29, 2019 10:57 am
Forum: User Support
Topic: Data info/Properties
Replies: 10
Views: 2478

Re: Data info/Properties

Hi, I've left a comment some time ago at a GitHub issue about this, but I think it is relevant here too. Have you thought about using SQLite as a generic format for storing all the information that is currently spreadout in multiple files? It could support storing any metadata. https://www.sqlite.or...
by alpistinho
Mon Jan 28, 2019 7:26 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1072
Views: 167691

Re: PhotonGI cache

Dade wrote:
Mon Jan 28, 2019 2:11 pm
Next step, try to use Kd-tree over BVH, it may be faster. After this we may be ready for an alpha0 release (aka open the hell's gate !).
I feel like just this PhotonGI feature would be enough for a final 2.2 release, no other additions needed.