Search found 987 matches
- Sun Sep 13, 2020 10:48 pm
- Forum: User Support
- Topic: Network Render
- Replies: 6
- Views: 924
Re: Network Render
Remarkable first post. Fascinating pictures on your page. This one here rso sb1 I like because of its colors, shapes and deep black contrasts to first's beautiful shades. Welcome to this forum, jayv! ... It's currently a bit rough to use it, and ideally, the network render function could work in a ...
- Sun Sep 13, 2020 2:23 pm
- Forum: Finished Work
- Topic: F-104G
- Replies: 10
- Views: 2070
Re: F-104G
Hi! I am new to Luxcore. I am doing 3D graphics for more than 20 years with Lightwave 3D and recently also with Blender Cycles, and now I have done this work with Luxcore Blender, in Blender 2.90... Hope You all like it. Bye Welcome Clockmaster77 I did not know that Lightwave 3D still is used. Acco...
- Sun Sep 13, 2020 8:32 am
- Forum: User Support
- Topic: Network Render
- Replies: 6
- Views: 924
Re: Network Render
Hi Kozohana, ... I realize this might not be particularly helpful for remote rendering. I have spent some time trying to figure this out as well, but this forum post is about as much progress as I have made with this feature of LuxCore. Hope this helps. Remarkable first post. Fascinating pictures o...
- Sun Sep 13, 2020 12:19 am
- Forum: Finished Work
- Topic: Mediabook
- Replies: 50
- Views: 20895
cPainting
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- Thu Sep 10, 2020 4:04 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1073
- Views: 240322
Re: PhotonGI cache
:ugeek: On nvidia‘s graphic transfer rate from RAM to VRAM is 14 GB/s. This is 32 times less than VRAM to GPU cache. The slide is about CPU/SSD/etc. (any device attached to the PCIe bus) to GPU ram transfer rate. It can have a huge impact on some application. In our case, it could highly increase th...
- Sat Sep 05, 2020 12:13 pm
- Forum: Finished Work
- Topic: Mediabook
- Replies: 50
- Views: 20895
Growing famous Logo

Just >-click -< if you see an empty image only.
- Fri Sep 04, 2020 6:40 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 77032
RYGB particles mixing in a tube with some liquid
There is a very good chance some active people of this forum get a déjà vu like experience watching the short simulation here. I admit I am a persistent offender circling around topics like a moth incandescent dim light sources. :D Well, this is a rather unsuitable image actually. I prefer imagine a...
- Thu Sep 03, 2020 10:28 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 77032
Flashing Light Tracing in open scene
G raphics I nterchange F ormat, please >- click -< on image below to see the flashes in animation. Path-n-Light-Tracing_Pyramid,-Sphere,-Cube-and-Cylinder.gif 120 tiny frames of 326 x 183 Pixels rendered in about 24 minutes. That's only 59.7 kPx what equals 2.88% of an image of, rather soon obsolet...
- Thu Sep 03, 2020 8:17 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1073
- Views: 240322
Re: PhotonGI cache
I'm back again :mrgreen: . There are been some nice improvement recently in the GPU compute area and memory bandwidth. PCIe 4.0 And more recently nvidia RTX IO. https://images.frandroid.com/wp-content/uploads/2020/09/nvidia_2020-09-01_18-24-18-scaled.jpg As for pratical path guiding technic the dat...
- Thu Sep 03, 2020 8:00 am
- Forum: User Support
- Topic: Volumetric breaks at mesh intersection
- Replies: 14
- Views: 1767
Re: Volumetric breaks at mesh intersection
Thank you for your feedback.phoenixart wrote: ↑Thu Sep 03, 2020 4:22 amIt turns out everything works fine if the camera is positioned outside the volume as FarbigeWelt suggested.
Thanks!
