Search found 987 matches

by FarbigeWelt
Fri Oct 09, 2020 2:49 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 77033

Evolution of Brilliance

Still some experiments to be run because I am not perfectly satisfied with the most 'developed' diamond. What I learned about diamond's geometry is simply said that it is everything but simple to shape the raw stones as brilliant brilliants. Evolution of Brilliance, Blue Sky.png A step behind. The s...
by FarbigeWelt
Fri Oct 09, 2020 9:29 am
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7113

Re: What If Luxcore RT

Do you like clouds, time lapse and speed? Then check this! Unreal Engine 5 on Play Station 5 That's a fake video, there are some shots in there from a year old ue4 short film from quixel https://youtu.be/9fC20NWhx4s :oops: Thank you for posting a corrective. I :evil: hate fakes :evil: !
by FarbigeWelt
Thu Oct 08, 2020 11:42 pm
Forum: Computer Graphic News
Topic: What If Luxcore RT
Replies: 24
Views: 7113

Re: What If Luxcore RT

Sharlybg wrote:
Thu Oct 08, 2020 12:35 pm
Ok This is Unreal 4. I wann't even imagine how Unreal 5 will be :

Video

https://youtu.be/Pg75bfkegtU
Do you like clouds, time lapse and speed?
Then check this!
Unreal Engine 5 on Play Station 5
by FarbigeWelt
Thu Oct 08, 2020 11:27 pm
Forum: Development
Topic: Texture bombing
Replies: 12
Views: 2805

Re: Texture bombing

Dade wrote:
Mon Oct 05, 2020 12:15 pm

The result of using a single leaf bullet image:

bomb-rng.jpg
What a nice rendering experiment.
Are you familiar with Georges Seurat and Van Gogh?
😀
by FarbigeWelt
Thu Oct 08, 2020 9:14 am
Forum: User Support
Topic: Darkness in transparent surface ?
Replies: 12
Views: 1640

Re: Darkness in transparent surface ?

You image looks like like you are looking pretty diagonally, so a number around 100 doesn't seem unrealistic. Very well explained, CodeHD. Your sketch and words help much to understand why rendered glass seems looking wrong or vice a versa we often do not perfectly know how glasses / transparent ma...
by FarbigeWelt
Sun Oct 04, 2020 5:18 pm
Forum: User Support
Topic: Caches
Replies: 16
Views: 2061

Re: Caches

... light seemed to leak to other parts, for example, inside the microwave (it´s not supposed to have any light inside it), and above the cabinets. Thanks in advance (If you know „Disc World“ stories by Terry Pratchett then you should know light is a creepy thing.. and if not but like science ficti...
by FarbigeWelt
Tue Sep 29, 2020 10:39 am
Forum: User Support
Topic: Texture scattering/bombing?
Replies: 7
Views: 1447

Re: Texture scattering/bombing?

Dade wrote:
Mon Sep 28, 2020 7:03 pm
Interesting. It should be easy to add.
Would be very nice if you added this feature, Dade.
by FarbigeWelt
Fri Sep 25, 2020 8:00 pm
Forum: User Support
Topic: Glass with multiple materials assigned
Replies: 9
Views: 1780

Re: Glass with multiple materials assigned

The correct image rendered through the camera should look like this: Impressive! Your lens system draws a nice White Butterfly. How amazing! CodeHD_Lens System_subdivided and reflections colores_denoised.jpg Scene Scene has some changes. All Glasses has have different colors of reflection now. Mayb...
by FarbigeWelt
Fri Sep 25, 2020 7:59 pm
Forum: User Support
Topic: Glass with multiple materials assigned
Replies: 9
Views: 1780

Re: Glass with multiple materials assigned

See next post..
by FarbigeWelt
Fri Sep 25, 2020 11:51 am
Forum: User Support
Topic: Where does deep blue of glass sphere come from?
Replies: 2
Views: 596

Re: Where does deep blue of glass sphere come from?

In general, mixing opacity with transparent materials is a bad idea, they are 2 contradicting properties: opacity literally makes the surface exists/not-exists (i.e. ray tracing can continue, ignoring the surface, it is like a glass with IOR 1.0). So it is like mixing two glasses with different IOR...