Search found 23 matches

by sanjinms
Wed Feb 20, 2019 12:53 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

Oh, man, I'm so excited about it. When we can expect integration in the daily builds? :o
by sanjinms
Sat Feb 16, 2019 3:36 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

Yes, noise in the albedo AOV essentially disables the denoiser in those areas. Let's see if noise-free reflection/refraction in 1 sample can be implemented in LuxCore (I asked here ). If not, it might be a good idea to drop the reflection entirely (in the albedo AOV) or prefer reflection/refraction...
by sanjinms
Sat Feb 16, 2019 1:33 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

sanjinms wrote:
Sat Feb 16, 2019 1:22 pm
sanjinms wrote:
Sat Feb 16, 2019 1:19 pm
lacilaci wrote:
Sat Feb 16, 2019 1:13 pm


No, I was suggesting exact opposite. Don't use metropolis.
Ohh sorry.... I Didn't use metropolis....
I got same effect on exterior scene.
However, blendluxcore and oidn are awesome :roll:
by sanjinms
Sat Feb 16, 2019 1:22 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

sanjinms wrote:
Sat Feb 16, 2019 1:19 pm
lacilaci wrote:
Sat Feb 16, 2019 1:13 pm
sanjinms wrote:
Sat Feb 16, 2019 1:11 pm


I will try Metropolis!
No, I was suggesting exact opposite. Don't use metropolis.
Ohh sorry.... I Didn't use metropolis....
I got same effect on exterior scene.
by sanjinms
Sat Feb 16, 2019 1:19 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

lacilaci wrote:
Sat Feb 16, 2019 1:13 pm
sanjinms wrote:
Sat Feb 16, 2019 1:11 pm
lacilaci wrote:
Sat Feb 16, 2019 11:52 am


Do you by any chance use metropolis sampler? I've noticed that metropolis takes quite some time for clean albedo and normal aov's.
I will try Metropolis!
No, I was suggesting exact opposite. Don't use metropolis.
Ohh sorry.... I Didn't use metropolis....
by sanjinms
Sat Feb 16, 2019 1:11 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

lacilaci wrote:
Sat Feb 16, 2019 11:52 am
sanjinms wrote:
Sat Feb 16, 2019 11:29 am
Some parts of transparent materials (arch glass in this case) are still noisy after OIDN pass?
Do you by any chance use metropolis sampler? I've noticed that metropolis takes quite some time for clean albedo and normal aov's.
I will try Metropolis!
by sanjinms
Sat Feb 16, 2019 11:29 am
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

Some parts of transparent materials (arch glass in this case) are still noisy after OIDN pass?
by sanjinms
Thu Feb 14, 2019 11:59 am
Forum: Development
Topic: OpenImageDenoise
Replies: 312
Views: 42426

Re: OpenImageDenoise

It would be helpful if we had the autorefresh interval for the OIDN denoiser during final render when DENOISED PASS is selected. :shock:
by sanjinms
Thu Jun 28, 2018 6:39 pm
Forum: User Support
Topic: GPU Realtime Path Tracing
Replies: 2
Views: 931

Re: GPU Realtime Path Tracing

Nice!
by sanjinms
Wed Jun 27, 2018 11:08 pm
Forum: User Support
Topic: GPU Realtime Path Tracing
Replies: 2
Views: 931

GPU Realtime Path Tracing

Can I enable GPU Realtime Path Tracing in Blend Luxcore?