Search found 421 matches

by Fox
Fri May 08, 2020 12:29 pm
Forum: Works in Progress
Topic: Atmosphere Simulation
Replies: 24
Views: 4108

Re: Atmosphere Simulation

Clouds didn't come out that life true, but still something. Clouds.jpg CPU rendered 6 hours at step size 500m, singlescattering. Another 11 hours at step size 100m, multiscattering. The first one is much faster, but resolution didn't seem to improve with 100m step size. BiDirVM and filmic tonemappin...
by Fox
Wed May 06, 2020 11:53 pm
Forum: User Support
Topic: The flickerfree animation challenge
Replies: 48
Views: 1973

Re: The flickerfree animation challenge

What if all the meshes are shaded as flat, will the pure 100% light tracing with envc flicker?
-------
EDIT
The blend file looks broken.
When i append objects to new blend file, the light tracing looks better.
by Fox
Fri Apr 24, 2020 1:58 am
Forum: General Discussion
Topic: Elisa Music Player
Replies: 0
Views: 329

Elisa Music Player

Hi I wanted to share interesting found. An free opensource music player for Linux KDE. I'm actually more happy with this, than with foobar2000 in Windows. Elisa Music Player.jpg It does not play high-res audio out of the box in high-res (it's downmixed to 44,1 or 48kHz and 16bit). First you need to:...
by Fox
Fri Apr 17, 2020 11:06 am
Forum: User Support
Topic: Denoiser Problem
Replies: 4
Views: 362

Re: Denoiser Problem

The BCD never worked that well, Oidn is way better.

Here is BCD sample at 1000 spp (16 hours):
BCD denoise sample.png
by Fox
Sat Apr 11, 2020 11:41 am
Forum: Development
Topic: Limit CPU threads for compilation (Windows)
Replies: 10
Views: 572

Re: Limit CPU threads for compilation (Windows)

On my machine the linker one in Linux, with all cores and threats, crashes sound driver, when youtube music plays in background, but also the video freezes. My graphics card does not have hardware youtube video decoder.

In windows it's okay, some lag still.
by Fox
Fri Apr 10, 2020 10:15 pm
Forum: Development
Topic: Limit CPU threads for compilation (Windows)
Replies: 10
Views: 572

Re: Limit CPU threads for compilation (Windows)

Is this not the line:
set CPUCOUNT=/maxcpucount
https://github.com/LuxCoreRender/Window ... 64.bat#L16
by Fox
Thu Apr 09, 2020 1:43 pm
Forum: User Support
Topic: Caustic cache RSM file writing halts render, maybe.
Replies: 0
Views: 231

Caustic cache RSM file writing halts render, maybe.

I have auto save in 1 hour interval periodicsave.resumerendering.filename = resume.rsm periodicsave.resumerendering.period = 3600 resumerendering.filesafe = 1 periodicsave.film.outputs.period = 3600 film.outputs.safesave = 1 Then comes: [LuxCore][6570.109] Updating PhotonGI caustic cache after 101 s...
by Fox
Tue Apr 07, 2020 9:06 pm
Forum: General Discussion
Topic: Little Addon for optical lenses etc.
Replies: 55
Views: 6838

Re: Little Addon for optical lenses etc.

Blender precision is just horrible.
Here i only have small cut-off of earth real size, but i need real origin for procedural shader.
Blender precision.jpg
by Fox
Sat Apr 04, 2020 6:07 pm
Forum: Finished Work
Topic: BRUME's renders
Replies: 10
Views: 1044

Re: BRUME's renders

Awesome work.
by Fox
Mon Mar 16, 2020 10:21 am
Forum: User Support
Topic: Clouds above sphere cut off with band texture
Replies: 7
Views: 783

Re: Clouds above sphere cut off with band texture

This is how to global mapping works: Sphere Location: X -0.014147 Y 0.798522 Z -5975653 Sphere Radius: 5985959 Scale: 1/5985959 = 0.0000001670576093154 Translate X = -1*(-0.014147 / 5985959) = 0.00000000236336399898 Y = -1*(0.798522 / 5985959) = -0.00000013339917630575 Z = -1*(-5975653 / 5985959) = ...