Search found 46 matches

by Continuum
Fri Nov 06, 2020 6:12 pm
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 17
Views: 6282

Re: Adopting LuxCore

Happy to announce Luxcore is fully integrated at this point, and producing awesome stuff.

https://www.youtube.com/watch?v=eh4rBWIzifA
domino_rgb_image_pipeline_0000.jpg
by Continuum
Tue Oct 27, 2020 5:02 pm
Forum: User Support
Topic: Caustic Flickering Normal / Okay?
Replies: 4
Views: 685

Re: Caustic Flickering Normal / Okay?

Okay understood. I was curious if it was normal. I will wait for the official release of v2.5 then. Since it's being integrated into a commercial app I will be lagging behind versions and stick with the official builds. v2.4 working well otherwise.

Thanks for the feedback.
by Continuum
Tue Oct 27, 2020 3:07 pm
Forum: User Support
Topic: Caustic Flickering Normal / Okay?
Replies: 4
Views: 685

Re: Caustic Flickering Normal / Okay?

There are no-caches in the scene. Light tracing is enabled. I am using luxcorerender-v2.4-win64-sdk. I have attached the exported scene. The images were to big to attach. The HDRI used = https://hdrihaven.com/hdri/?c=studio&h=studio_small_02 lux_export.zip Updated: Just realized the render config wa...
by Continuum
Tue Oct 27, 2020 11:25 am
Forum: User Support
Topic: Caustic Flickering Normal / Okay?
Replies: 4
Views: 685

Caustic Flickering Normal / Okay?

I am rendering a test sequence and the caustics are flickering. There are many objects in the scene moving, so I cannot tell if it is normal? I am using the denoiser, but the glass material is fine. I have used caustics on liquids, with de-noising and there weren't notifiable flickers. Link below. h...
by Continuum
Tue Oct 20, 2020 11:16 am
Forum: Tutorials, Tips and Tricks
Topic: Luxcorerender Grunge Metal Shader Tutorial
Replies: 0
Views: 1434

Luxcorerender Grunge Metal Shader Tutorial

Not blender but the same principles apply
grunge_rgb_image_pipeline_0000.jpg
https://youtu.be/AChakbrMTYg
by Continuum
Sat Oct 17, 2020 10:50 am
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1956

Re: Matching Luxcore & Opengl Field Of View

Okay, after looking into the blender code, I see this wasn't the best place to post this problem :D I can follow the threads from there. But if anyone has an alternative solution would love to here it.
by Continuum
Fri Oct 16, 2020 4:39 pm
Forum: Finished Work
Topic: Luxcore Livingroom Animation
Replies: 6
Views: 986

Re: Luxcore Livingroom Animation

Great work, I really like the added camera movement, added to the realism. The quality of your archviz work is excellent.

And thanks for the great tutorials on Youtube. :)
by Continuum
Fri Oct 16, 2020 1:15 pm
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1956

Re: Matching Luxcore & Opengl Field Of View

Okay, not familiar with the blender api, just figured out that the Lens value comes from blender. So I am guessing blender is calculating the camera render region automatically. So dived into the Luxcore C++ code, and found this. I believe I am close. I also calculate the perspective matrix and mult...
by Continuum
Fri Oct 16, 2020 12:57 am
Forum: Development
Topic: Matching Luxcore & Opengl Field Of View
Replies: 9
Views: 1956

Matching Luxcore & Opengl Field Of View

I've been looking through the Blender addon, but I can't seem to find this. Essentially i am trying to draw a rectangle in OpenGl to match Luxcore sensor width and height by using the Field of View. While I am getting the correct ratios, the renders don't match the opengl camera. Some code below to ...
by Continuum
Tue Aug 18, 2020 5:25 pm
Forum: Development
Topic: OpenCL Kernel Compilation
Replies: 3
Views: 733

Re: OpenCL Kernel Compilation

Okay thank you very much for the quick response, this should do the trick, will play around with this. For now just focusing on OpenCL, will focus on CUDA later.