Search found 236 matches

by Egert_Kanep
Wed Oct 23, 2019 3:59 pm
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 2504

Re: Air Dust

Did you also define ext volume for your room object?
by Egert_Kanep
Wed Oct 23, 2019 3:09 pm
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 1004

Re: world in material id color

Background should be black, yes. If I only use pure rgb colors in MATERIAL_ID_MASK AOV I get clean masks. White is problem because that contains all full rgb values, black doesn't and won't mess up the masks
by Egert_Kanep
Wed Oct 23, 2019 2:05 pm
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 1004

Re: world in material id color

Not object mask. I'm strictly using only material color id masks, because I can use this to create perfect rgb masks. Other ID masks use some weird hacks in Blender to create anti aliasing and what else. Altough cryptomatte integration could solve all these problems *wink *wink :D Could even create ...
by Egert_Kanep
Wed Oct 23, 2019 1:49 pm
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 2504

Re: Air Dust

Probably interior and exterior volume are not defined for objects. Attached fixed blend conf
by Egert_Kanep
Wed Oct 23, 2019 11:02 am
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 1004

world in material id color

Is it possible to exclude world from material id color aov? I cannot use alpha to cut it out because this is antialiased and white world color bleeds into other id's
by Egert_Kanep
Mon Oct 21, 2019 2:45 pm
Forum: User Support
Topic: Dark volume with glass problem
Replies: 10
Views: 1748

Re: Dark volume with glass problem

So if I was rendering a sea I could also benefit from transparent shadows?
by Egert_Kanep
Mon Oct 21, 2019 7:53 am
Forum: Works in Progress
Topic: Red Buoy
Replies: 11
Views: 4294

Re: Red Buoy

Now all that is left to do is render this on a proper sea simulation. These are just for presenting asset
by Egert_Kanep
Sun Oct 20, 2019 8:31 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 13
Views: 6918

Re: Lux in ''VFX''

A quick composite with my buoy asset. I think it turned out quite nicely
by Egert_Kanep
Sun Oct 20, 2019 10:41 am
Forum: User Support
Topic: Thickness based volume scattering
Replies: 2
Views: 640

Re: Thickness based volume scattering

I see, so some kind of 3d data is only way to go with this kind of thing.
by Egert_Kanep
Sun Oct 20, 2019 9:37 am
Forum: User Support
Topic: Thickness based volume scattering
Replies: 2
Views: 640

Thickness based volume scattering

I got curios if there was a way to control volume scattering based on thickness or pointiness. I'm doing water shading tests and usually in the wave peaks you see these bright blue parts, I thought I could use volume scattering to have deeper, calm parts scatter less and these high peaks scatter mor...