Search found 220 matches

by Egert_Kanep
Fri Nov 01, 2019 12:18 pm
Forum: General Discussion
Topic: Armorpaint and Lux
Replies: 5
Views: 1248

Armorpaint and Lux

I just started playing with armorpaint and thought what if it had a feature like in substance where you could with one button klick see your model in Iray render. But instead armorpaint could have a link with LuxCore. So user can just hit render and LuxCore window would pop up with textures and ever...
by Egert_Kanep
Thu Oct 31, 2019 4:49 pm
Forum: Development
Topic: Simplify shape
Replies: 7
Views: 1133

Re: Simplify shape

Can't wait to get my hands on it
by Egert_Kanep
Wed Oct 23, 2019 9:29 pm
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 469

Re: world in material id color

That's awesome news
by Egert_Kanep
Wed Oct 23, 2019 4:15 pm
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 1124

Re: Air Dust

I think because by default camera assumes air to be ext interior and you view into the fog, not inside it. I might be wrong tough.
by Egert_Kanep
Wed Oct 23, 2019 3:59 pm
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 1124

Re: Air Dust

Did you also define ext volume for your room object?
by Egert_Kanep
Wed Oct 23, 2019 3:09 pm
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 469

Re: world in material id color

Background should be black, yes. If I only use pure rgb colors in MATERIAL_ID_MASK AOV I get clean masks. White is problem because that contains all full rgb values, black doesn't and won't mess up the masks
by Egert_Kanep
Wed Oct 23, 2019 2:05 pm
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 469

Re: world in material id color

Not object mask. I'm strictly using only material color id masks, because I can use this to create perfect rgb masks. Other ID masks use some weird hacks in Blender to create anti aliasing and what else. Altough cryptomatte integration could solve all these problems *wink *wink :D Could even create ...
by Egert_Kanep
Wed Oct 23, 2019 1:49 pm
Forum: User Support
Topic: Air Dust
Replies: 16
Views: 1124

Re: Air Dust

Probably interior and exterior volume are not defined for objects. Attached fixed blend conf
by Egert_Kanep
Wed Oct 23, 2019 11:02 am
Forum: User Support
Topic: world in material id color
Replies: 6
Views: 469

world in material id color

Is it possible to exclude world from material id color aov? I cannot use alpha to cut it out because this is antialiased and white world color bleeds into other id's
by Egert_Kanep
Mon Oct 21, 2019 2:45 pm
Forum: User Support
Topic: Dark volume with glass problem
Replies: 10
Views: 664

Re: Dark volume with glass problem

So if I was rendering a sea I could also benefit from transparent shadows?