Search found 220 matches

by Egert_Kanep
Tue Nov 05, 2019 11:04 am
Forum: News
Topic: Luxcore Online Library
Replies: 5
Views: 1104

Re: Luxcore Online Library

Awesome stuff, nice work!
by Egert_Kanep
Tue Nov 05, 2019 10:26 am
Forum: User Support
Topic: LuxCore multipass composite
Replies: 13
Views: 850

Re: LuxCore multipass composite

I am trying to rebuild beauty using LuxCore aov's. but the result does not match with the result that is combined by render engine.
by Egert_Kanep
Mon Nov 04, 2019 11:29 pm
Forum: Works in Progress
Topic: Wine and Whiskey
Replies: 4
Views: 1036

Re: Wine and Whiskey

Small addition to your render
by Egert_Kanep
Mon Nov 04, 2019 11:07 pm
Forum: User Support
Topic: LuxCore multipass composite
Replies: 13
Views: 850

Re: LuxCore multipass composite

Okay, that's also good to know. My concern is that when I'm doing multipass compositing, I wan't to avoid ''hacks'' like subtracting and making negative values, because then my image breaks when I start tweaking individual aov's. Everything should be comped in additive. There is a workaround, where ...
by Egert_Kanep
Mon Nov 04, 2019 10:13 pm
Forum: User Support
Topic: LuxCore multipass composite
Replies: 13
Views: 850

LuxCore multipass composite

Here is just an overview of what to do with LuxCore aov's. I call aov beauty image that is sum of the passes and combined pass is render beauty. Caustics can be extracted with subtracting aov beauty from combined (render beauty). This intorduces negative values, but if extracted caustics now added t...
by Egert_Kanep
Sun Nov 03, 2019 11:15 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 45
Views: 6103

Re: (Open)Subdiv and Displacement shapes

I guess if topology is evenly spread it doesn't matter. But for things like bricks and sharp hardsurface things it might be useful. I think we can replicate this with blender modifiers to check if it's really useful or not
by Egert_Kanep
Sun Nov 03, 2019 3:20 pm
Forum: Development
Topic: (Open)Subdiv and Displacement shapes
Replies: 45
Views: 6103

Re: (Open)Subdiv and Displacement shapes

Cool idea for mesh displacement, to even out normals. Could LuxCore's displacment benefitfrom this technique?
https://youtu.be/Vx_kYEUvYCA?t=575
by Egert_Kanep
Sat Nov 02, 2019 7:46 pm
Forum: User Support
Topic: How to render fire
Replies: 4
Views: 897

Re: How to render fire

Also one tip I discovered when rendering fire, don't use colors for fire. Best is to have like 2 shades of red based on some simulation attribute. Because it seems to me fire color behaves best when just increasing emission and playing with that instead of colors. I also considered making this sugge...
by Egert_Kanep
Fri Nov 01, 2019 3:46 pm
Forum: General Discussion
Topic: Armorpaint and Lux
Replies: 5
Views: 1248

Re: Armorpaint and Lux

Yeah, I was thinking about the standalone LuxCore solution. Would it make sense to do it that way?
by Egert_Kanep
Fri Nov 01, 2019 3:20 pm
Forum: General Discussion
Topic: Armorpaint and Lux
Replies: 5
Views: 1248

Re: Armorpaint and Lux

Honestly I don't know. I see that plugins are made with javascript, but that might not be relevant for this.
https://github.com/armory3d/armorpaint

I also asked Armorpaint developers about it so let's see what they respond