Search found 236 matches

by Egert_Kanep
Tue Jan 21, 2020 7:22 am
Forum: User Support
Topic: Indirect specular\glossy with alpha
Replies: 3
Views: 1060

Re: Indirect specular\glossy with alpha

No need to key, you could pull luminance key if really wanted. But aov's are supposed to be added together. Perhaps you need something else than indirect glossy
by Egert_Kanep
Tue Jan 21, 2020 7:16 am
Forum: General Discussion
Topic: Adopting LuxCore
Replies: 11
Views: 3183

Re: Adopting LuxCore

What is that software :o and nice seeing LuxCorr running there
by Egert_Kanep
Thu Jan 02, 2020 10:20 am
Forum: Finished Work
Topic: Wine
Replies: 8
Views: 2143

Re: Wine

Yeah, sure.
Artstation link - https://www.artstation.com/artwork/EVyNm4
by Egert_Kanep
Mon Dec 30, 2019 11:04 am
Forum: Development
Topic: OpenVDB support
Replies: 56
Views: 20543

Re: OpenVDB support

I know big work has been done with vdb support already, but was wondering if this could be object property instead of being a shader? Reason being - Currently every volume needs it's own shader, it would quickly make scene really complex material wise. Having it inside luxcore object properties woul...
by Egert_Kanep
Sat Dec 28, 2019 1:28 pm
Forum: Development
Topic: OpenVDB support
Replies: 56
Views: 20543

Re: OpenVDB support

So far I have been able to render Houdini sim without any hiccups. Only problem I am facing is matching the location and size of the volume to how it was in Houdini. I guess I should match the smoke domain used in Blender to the one that was used for simulating in Houdini?
by Egert_Kanep
Tue Dec 24, 2019 2:09 pm
Forum: General Discussion
Topic: LuxCore promo clip
Replies: 19
Views: 6242

Re: LuxCore promo clip

Happy holidays everyone! As the end of the year is close, like super close already, let's gather all the cool stuff made with LuxCore and once again try to put together a sort of community reel. I made a drive folder where you should be able to upload images of the scenes you think should be include...
by Egert_Kanep
Mon Dec 23, 2019 8:25 pm
Forum: User Support
Topic: Doing proper SSS
Replies: 6
Views: 1122

Re: Doing proper SSS

some more experiments with sss. This time I tried to use color at depth node as scatter color parameter for volume. This way I can have variable volume ''density'' in the mesh

Image
by Egert_Kanep
Mon Dec 23, 2019 4:10 pm
Forum: User Support
Topic: Doing proper SSS
Replies: 6
Views: 1122

Re: Doing proper SSS

I used matte translucent for this test. Does this look correct?
by Egert_Kanep
Mon Dec 23, 2019 3:40 pm
Forum: User Support
Topic: Doing proper SSS
Replies: 6
Views: 1122

Re: Doing proper SSS

I basically copied wiki settings but result is very different

https://wiki.luxcorerender.org/Subsurface_Scattering

Image
by Egert_Kanep
Sun Dec 22, 2019 8:26 pm
Forum: User Support
Topic: Doing proper SSS
Replies: 6
Views: 1122

Doing proper SSS

I have been trying to achieve some kind of sss feel with glossy translucent and volumes. I looked at the example in the wiki, but am unable to achieve same or even similar result. The only way I have gotten any subsurface look is by lowering the opacity of translucent materials. Does anyone have any...