some more experiments with sss. This time I tried to use color at depth node as scatter color parameter for volume. This way I can have variable volume ''density'' in the mesh
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I basically copied wiki settings but result is very different
I have been trying to achieve some kind of sss feel with glossy translucent and volumes. I looked at the example in the wiki, but am unable to achieve same or even similar result. The only way I have gotten any subsurface look is by lowering the opacity of translucent materials. Does anyone have any...