Search found 236 matches

by Egert_Kanep
Tue Oct 06, 2020 8:01 am
Forum: User Support
Topic: Translucent shading problem
Replies: 1
Views: 135

Re: Translucent shading problem

Here are test files, I tried and they produce this problem I am talking about. Also note I am on BlendLuxCore release 2.4
https://we.tl/t-biPYN7qxf2
by Egert_Kanep
Tue Oct 06, 2020 7:56 am
Forum: User Support
Topic: Translucent shading problem
Replies: 1
Views: 135

Translucent shading problem

The problem I am facing is with using external volumes with translucent materials. I start a new scene in Blender, assign matte translucent material, world volume is default, camera is on auto-detect volume. I hit render and get expected result. Now when I create external volume for air (clear volum...
by Egert_Kanep
Wed Aug 05, 2020 7:16 pm
Forum: Works in Progress
Topic: BlendLuxCore Studio Scene
Replies: 3
Views: 1332

Re: BlendLuxCore Studio Scene

When using ocio I suggest putting render colorspace to linear srgb in config file.
by Egert_Kanep
Wed Aug 05, 2020 7:13 pm
Forum: Finished Work
Topic: Canned milk
Replies: 2
Views: 1099

Canned milk

For fun, cause why not. I stole design from a dairy company I hope they don't mind.
by Egert_Kanep
Tue Apr 21, 2020 5:13 pm
Forum: Works in Progress
Topic: Red Buoy
Replies: 11
Views: 4294

Re: Red Buoy

Some more playing wih this model
by Egert_Kanep
Fri Apr 17, 2020 5:46 am
Forum: User Support
Topic: Refraction roughness
Replies: 6
Views: 999

Re: Refraction roughness

Sharlybg wdym hydrid glass?
by Egert_Kanep
Mon Mar 23, 2020 6:42 pm
Forum: News
Topic: Users spring survey
Replies: 3
Views: 1529

Users spring survey

I already shared this on LuxCore Discord channel, but I'll also post here. A small spring survey, takes you 5 min, this will be available until Friday
https://forms.gle/saKxasDru85JquVb7
by Egert_Kanep
Fri Mar 20, 2020 1:09 pm
Forum: User Support
Topic: Pointiness and displacement
Replies: 1
Views: 781

Pointiness and displacement

I did some tests and seems like pointiness is calculated before displacement? But hitpoint info seems to happen after displacement, which makes sense, but would be awesome to have pointiness also happen after displacement
by Egert_Kanep
Fri Mar 20, 2020 10:57 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 104041

Re: CGI tech news box

Physically based lens flare rendering
https://dl.acm.org/doi/10.1145/3329715.3338881
by Egert_Kanep
Fri Mar 20, 2020 5:49 am
Forum: Works in Progress
Topic: Procedural materials
Replies: 23
Views: 11830

Re: Procedural materials

Tried to get a snowball kind of material