Search found 139 matches
- Mon May 26, 2025 9:43 am
- Forum: User Support
- Topic: LuxCore macOS - reproducible instant crash
- Replies: 2
- Views: 2749
Re: LuxCore macOS - reproducible instant crash
Clear, I'll do that from now on, and thanks for opening an issue on Github.
- Mon May 26, 2025 9:09 am
- Forum: User Support
- Topic: LuxCore macOS - reproducible instant crash
- Replies: 2
- Views: 2749
LuxCore macOS - reproducible instant crash
Hi,
Thanks a lot for reviving LuxCoreRender. I've always loved it. Great to see it being actively developed again.
In BlendLuxCore v2.10 for macOS (Apple Silicon), LuxCore makes Blender 4.4.3 instantly crash once you've got one LuxCore material linked across multiple objects, then click on the ...
Thanks a lot for reviving LuxCoreRender. I've always loved it. Great to see it being actively developed again.
In BlendLuxCore v2.10 for macOS (Apple Silicon), LuxCore makes Blender 4.4.3 instantly crash once you've got one LuxCore material linked across multiple objects, then click on the ...
- Thu May 20, 2021 6:52 am
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 81666
Re: Cycle X (and OpenCL)
I understand. I really hope Luxcore will get more developer attention and funding. I would definitely start funding Luxcore if that would enable someone to spend more time on macOS development.
I'm glad to see that U3Dreal in the Luxcore Discord (the 'Luxcord' ;) ) is already supporting ARM Macs ...
I'm glad to see that U3Dreal in the Luxcore Discord (the 'Luxcord' ;) ) is already supporting ARM Macs ...
- Wed May 19, 2021 5:02 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 81666
Re: Cycle X (and OpenCL)
Yeah, sorry, I'm deviating a bit from the OpenCL discussion. :oops:
I just love Luxcore and really hope my transition to macOS won't become a handicap when it comes to using Lux.
By the way, I recently had an interesting discussion with the developer of MoI 3D about the relativity of the ...
I just love Luxcore and really hope my transition to macOS won't become a handicap when it comes to using Lux.
By the way, I recently had an interesting discussion with the developer of MoI 3D about the relativity of the ...
- Wed May 19, 2021 1:46 pm
- Forum: Development
- Topic: Cycle X (and OpenCL)
- Replies: 92
- Views: 81666
Re: Cycle X (and OpenCL)
What about Luxcore macOS, preferably utilizing Metal, but at least optimized for ARM / Apple Silicon?
I'm not going along with the NVIDIA bias of the Blender devs, and would love to see Luxcore take the lead when it comes to macOS support.
I'm planning a return to macOS, hopefully if later this ...
I'm not going along with the NVIDIA bias of the Blender devs, and would love to see Luxcore take the lead when it comes to macOS support.
I'm planning a return to macOS, hopefully if later this ...
- Thu Apr 15, 2021 6:50 pm
- Forum: Finished Work
- Topic: Don't mess with the Pika
- Replies: 2
- Views: 3916
Don't mess with the Pika

Based on a drawing by Leonard Furuberg.
Created using Blender, rendered with LuxCoreRender.

- Sat Apr 03, 2021 5:35 pm
- Forum: Finished Work
- Topic: Donald!
- Replies: 4
- Views: 4770
Re: Donald!
Thanks!
No hair patch, haha, but I did use LuxCore's cloth material, and love its anisotropic highlights.
No hair patch, haha, but I did use LuxCore's cloth material, and love its anisotropic highlights.
- Sat Apr 03, 2021 11:12 am
- Forum: Finished Work
- Topic: Donald!
- Replies: 4
- Views: 4770
Re: Donald!
Thank you, appreciated!
- Sat Apr 03, 2021 10:12 am
- Forum: Finished Work
- Topic: Donald!
- Replies: 4
- Views: 4770
Donald!
Created using Blender (mix of Sculpt Mode and Edit Mode + modifiers).
Rendered using LuxCoreRender.
Based on a sketch by Mark Christiansen.
Hope you like him!
- Sat Feb 27, 2021 2:57 pm
- Forum: News
- Topic: LuxCoreRender v2.5rc1
- Replies: 19
- Views: 61713
Re: LuxCoreRender v2.5rc1
Thanks!
I've got little knowledge of coding / scripting, but I believe the only thing that's necessary is compiling LuxCore (and BlendLuxCore?) with the same new Python version.
I've got little knowledge of coding / scripting, but I believe the only thing that's necessary is compiling LuxCore (and BlendLuxCore?) with the same new Python version.