Search found 139 matches

by MetinSeven
Mon May 26, 2025 9:43 am
Forum: User Support
Topic: LuxCore macOS - reproducible instant crash
Replies: 2
Views: 2749

Re: LuxCore macOS - reproducible instant crash

Clear, I'll do that from now on, and thanks for opening an issue on Github.
by MetinSeven
Mon May 26, 2025 9:09 am
Forum: User Support
Topic: LuxCore macOS - reproducible instant crash
Replies: 2
Views: 2749

LuxCore macOS - reproducible instant crash

Hi,

Thanks a lot for reviving LuxCoreRender. I've always loved it. Great to see it being actively developed again.

In BlendLuxCore v2.10 for macOS (Apple Silicon), LuxCore makes Blender 4.4.3 instantly crash once you've got one LuxCore material linked across multiple objects, then click on the ...
by MetinSeven
Thu May 20, 2021 6:52 am
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 81666

Re: Cycle X (and OpenCL)

I understand. I really hope Luxcore will get more developer attention and funding. I would definitely start funding Luxcore if that would enable someone to spend more time on macOS development.

I'm glad to see that U3Dreal in the Luxcore Discord (the 'Luxcord' ;) ) is already supporting ARM Macs ...
by MetinSeven
Wed May 19, 2021 5:02 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 81666

Re: Cycle X (and OpenCL)

Yeah, sorry, I'm deviating a bit from the OpenCL discussion. :oops:

I just love Luxcore and really hope my transition to macOS won't become a handicap when it comes to using Lux.

By the way, I recently had an interesting discussion with the developer of MoI 3D about the relativity of the ...
by MetinSeven
Wed May 19, 2021 1:46 pm
Forum: Development
Topic: Cycle X (and OpenCL)
Replies: 92
Views: 81666

Re: Cycle X (and OpenCL)

What about Luxcore macOS, preferably utilizing Metal, but at least optimized for ARM / Apple Silicon?

I'm not going along with the NVIDIA bias of the Blender devs, and would love to see Luxcore take the lead when it comes to macOS support.

I'm planning a return to macOS, hopefully if later this ...
by MetinSeven
Thu Apr 15, 2021 6:50 pm
Forum: Finished Work
Topic: Don't mess with the Pika
Replies: 2
Views: 3916

Don't mess with the Pika

metin-seven_3d-modeler-toy-character-designer_pikachu-pokemon-cartoon-comic-stylized.png
Don't mess with the Pika! :shock:
Based on a drawing by Leonard Furuberg.
Created using Blender, rendered with LuxCoreRender.

:arrow: metinseven.nl
by MetinSeven
Sat Apr 03, 2021 5:35 pm
Forum: Finished Work
Topic: Donald!
Replies: 4
Views: 4770

Re: Donald!

Thanks!

No hair patch, haha, but I did use LuxCore's cloth material, and love its anisotropic highlights.
by MetinSeven
Sat Apr 03, 2021 11:12 am
Forum: Finished Work
Topic: Donald!
Replies: 4
Views: 4770

Re: Donald!

Thank you, appreciated!
by MetinSeven
Sat Apr 03, 2021 10:12 am
Forum: Finished Work
Topic: Donald!
Replies: 4
Views: 4770

Donald!

metin-seven_3d-print-modeler-toy-character-designer_donald-duck-cartoon-comic-style.png
Donald! 🦆😃

Created using Blender (mix of Sculpt Mode and Edit Mode + modifiers).
Rendered using LuxCoreRender.
Based on a sketch by Mark Christiansen.
Hope you like him! 😊

🎨 https://metinseven.nl
by MetinSeven
Sat Feb 27, 2021 2:57 pm
Forum: News
Topic: LuxCoreRender v2.5rc1
Replies: 19
Views: 61713

Re: LuxCoreRender v2.5rc1

Thanks!

I've got little knowledge of coding / scripting, but I believe the only thing that's necessary is compiling LuxCore (and BlendLuxCore?) with the same new Python version.