Search found 17 matches

by nocivo
Wed Jan 05, 2022 2:39 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 6871

Re: shadow color for glass issue

thanks a lot for the fix. I will check soon.
by nocivo
Sat Jan 01, 2022 4:54 pm
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 6871

shadow color for glass issue

Hello,
I applied the shadow color white to the glass, but the ray that pass through the glass become more bright than where is not the glass.
please correct this issue.
vetrata_shadow-color.jpg
I attach also the blender scene.

thanks
by nocivo
Tue Jun 01, 2021 6:09 pm
Forum: Finished Work
Topic: Apartment
Replies: 4
Views: 2655

Re: Apartment

with a little bit of work, it can be better. Yes it's true can be better, but in 5 day of work including modeling of the custom kitchen, shelf furniture, and client changes, this is my best. I'm not so fast to modeling. The others furniture and objects are from FELIX library. The apple material was...
by nocivo
Thu Jan 21, 2021 4:00 pm
Forum: User Support
Topic: Best noise reduction approach
Replies: 20
Views: 8580

Re: Best noise reduction approach

I think that the problem is the anti-aliasing, that in bidir is not possible to use. I did some test with different pixel filter width, using the path tracing. By play with pixel filter width you can find the right setting according to the scene type. With default antialiasing setting the scene belo...
by nocivo
Mon May 14, 2018 6:31 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

Re: bad lexical cast on export from blender

thanks Dade, I solved by un-selecting the international fonts in blender, remove luxcore addon, restart blender and install again luxcore addon. Before, I used the international fonts options with language setting on english, but I have activated it to read materials and objects name writed in other...
by nocivo
Sat May 12, 2018 3:09 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

Re: bad lexical cast on export from blender

Hi Dade,
the scenes on github work well. The scenes exported using my blender installation, don't work.

Now I will try to reinstall blender using a clean installation. I will try also on windows to see if there is the same issue.
On linux, only me have this issue?

Thanks for your support
by nocivo
Fri May 11, 2018 1:46 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

Re: bad lexical cast on export from blender

no ",". The output is the same of your. But the cornell scene is the only scene that start without error.

thanks
by nocivo
Thu May 10, 2018 11:31 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

Re: bad lexical cast on export from blender

Dade wrote: Thu May 10, 2018 10:31 am
nocivo wrote: Thu May 10, 2018 9:54 am
Can you try to set a US locale ?
on OS or Blender?
In Blender because the problem is during the export stage: there should no ",".
with imperial, metric and none, always have error. on OS the locale are settings to en_us.utf8

thanks
by nocivo
Thu May 10, 2018 9:54 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

Re: bad lexical cast on export from blender

Can you try to set a US locale ?
on OS or Blender?
by nocivo
Thu May 10, 2018 9:32 am
Forum: User Support
Topic: bad lexical cast on export from blender
Replies: 18
Views: 13956

bad lexical cast on export from blender

Hi, I cannot export any scene from Blender to standalone luxcore. Always I have an error (bad lexical cast on volume reading). if I remove all volume, I have another error on light with ies file applied. With Blenderluxcore the render start normally and work. I attach the Blender scene, the export s...