Yes, the same behavior.
Is there any log or a method to debug, that can I send?
thanks
Search found 19 matches
- Mon May 20, 2024 4:05 am
- Forum: User Support
- Topic: Rendering Issue with BlendLuxCore on Fedora: Only HDRI Visible or dissolved geometry
- Replies: 3
- Views: 677
- Thu May 16, 2024 8:36 am
- Forum: User Support
- Topic: Rendering Issue with BlendLuxCore on Fedora: Only HDRI Visible or dissolved geometry
- Replies: 3
- Views: 677
Rendering Issue with BlendLuxCore on Fedora: Only HDRI Visible or dissolved geometry
Hello, I posted the following error on the GitHub issue tracker, but I'm posting it here as well to see if anyone else is experiencing this problem and if someone can help me. My system is as follows: OS: Linux Fedora 39 and 40 (using GNOME Xorg, not Wayland) Blender version: 4.0.2 and 3.6.10 BlendL...
- Wed Jan 05, 2022 2:39 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7902
Re: shadow color for glass issue
thanks a lot for the fix. I will check soon.
- Sat Jan 01, 2022 4:54 pm
- Forum: User Support
- Topic: shadow color for glass issue
- Replies: 22
- Views: 7902
shadow color for glass issue
Hello,
I applied the shadow color white to the glass, but the ray that pass through the glass become more bright than where is not the glass.
please correct this issue. I attach also the blender scene.
thanks
I applied the shadow color white to the glass, but the ray that pass through the glass become more bright than where is not the glass.
please correct this issue. I attach also the blender scene.
thanks
- Tue Jun 01, 2021 6:09 pm
- Forum: Finished Work
- Topic: Apartment
- Replies: 4
- Views: 2812
Re: Apartment
with a little bit of work, it can be better. Yes it's true can be better, but in 5 day of work including modeling of the custom kitchen, shelf furniture, and client changes, this is my best. I'm not so fast to modeling. The others furniture and objects are from FELIX library. The apple material was...
- Thu Jan 21, 2021 4:00 pm
- Forum: User Support
- Topic: Best noise reduction approach
- Replies: 20
- Views: 8767
Re: Best noise reduction approach
I think that the problem is the anti-aliasing, that in bidir is not possible to use. I did some test with different pixel filter width, using the path tracing. By play with pixel filter width you can find the right setting according to the scene type. With default antialiasing setting the scene belo...
- Mon May 14, 2018 6:31 am
- Forum: User Support
- Topic: bad lexical cast on export from blender
- Replies: 18
- Views: 14345
Re: bad lexical cast on export from blender
thanks Dade, I solved by un-selecting the international fonts in blender, remove luxcore addon, restart blender and install again luxcore addon. Before, I used the international fonts options with language setting on english, but I have activated it to read materials and objects name writed in other...
- Sat May 12, 2018 3:09 am
- Forum: User Support
- Topic: bad lexical cast on export from blender
- Replies: 18
- Views: 14345
Re: bad lexical cast on export from blender
Hi Dade,
the scenes on github work well. The scenes exported using my blender installation, don't work.
Now I will try to reinstall blender using a clean installation. I will try also on windows to see if there is the same issue.
On linux, only me have this issue?
Thanks for your support
the scenes on github work well. The scenes exported using my blender installation, don't work.
Now I will try to reinstall blender using a clean installation. I will try also on windows to see if there is the same issue.
On linux, only me have this issue?
Thanks for your support
- Fri May 11, 2018 1:46 am
- Forum: User Support
- Topic: bad lexical cast on export from blender
- Replies: 18
- Views: 14345
Re: bad lexical cast on export from blender
no ",". The output is the same of your. But the cornell scene is the only scene that start without error.
thanks
thanks
- Thu May 10, 2018 11:31 am
- Forum: User Support
- Topic: bad lexical cast on export from blender
- Replies: 18
- Views: 14345
Re: bad lexical cast on export from blender
with imperial, metric and none, always have error. on OS the locale are settings to en_us.utf8
thanks