Search found 4 matches

by yokenstein
Sat Dec 18, 2021 9:42 pm
Forum: User Support
Topic: Normal Map results in black texture using AMD GPU?
Replies: 3
Views: 1724

Re: Normal Map results in black texture using AMD GPU?

Here is the screen recording of the issue -> https://youtu.be/coUwHGDO38I

Attached the material node tree setup image, and blend file (although i'm not sure if the blend file stores/contains the relevant textures)
TestGPUMaterial.blend
Blend file
(221.01 KiB) Downloaded 112 times
An image of the material node tree setup
An image of the material node tree setup
by yokenstein
Sat Dec 18, 2021 12:04 am
Forum: User Support
Topic: Normal Map results in black texture using AMD GPU?
Replies: 3
Views: 1724

Normal Map results in black texture using AMD GPU?

When I check the 'normal map' checkbox for the normal texture, and plug it into the bump input of the Disney shader, the result is a completely black texture? It works fine when using CPU, but not when using my AMD GPU. How to solve this issue? I'm guessing it's a driver issue, but if someone can gu...
by yokenstein
Fri Dec 17, 2021 11:19 pm
Forum: User Support
Topic: Reuse Material Nodes between Blend files?
Replies: 1
Views: 1237

Re: Reuse Material Nodes between Blend files?

Nevermind, I solved it by appending from the "Materials" folder instead of the "Nodetree" folder
by yokenstein
Fri Dec 17, 2021 10:56 pm
Forum: User Support
Topic: Reuse Material Nodes between Blend files?
Replies: 1
Views: 1237

Reuse Material Nodes between Blend files?

So it seems there's no way to reuse node setups between blend files. I tried appending the node tree setup and then adding a "pointer" inside the node editor, but it does nothing, shows a black material instead. Using Luxcore 2.5 with Blender 2.92