Here is the screen recording of the issue -> https://youtu.be/coUwHGDO38I
Attached the material node tree setup image, and blend file (although i'm not sure if the blend file stores/contains the relevant textures)
Search found 4 matches
- Sat Dec 18, 2021 9:42 pm
- Forum: User Support
- Topic: Normal Map results in black texture using AMD GPU?
- Replies: 3
- Views: 1724
- Sat Dec 18, 2021 12:04 am
- Forum: User Support
- Topic: Normal Map results in black texture using AMD GPU?
- Replies: 3
- Views: 1724
Normal Map results in black texture using AMD GPU?
When I check the 'normal map' checkbox for the normal texture, and plug it into the bump input of the Disney shader, the result is a completely black texture? It works fine when using CPU, but not when using my AMD GPU. How to solve this issue? I'm guessing it's a driver issue, but if someone can gu...
- Fri Dec 17, 2021 11:19 pm
- Forum: User Support
- Topic: Reuse Material Nodes between Blend files?
- Replies: 1
- Views: 1237
Re: Reuse Material Nodes between Blend files?
Nevermind, I solved it by appending from the "Materials" folder instead of the "Nodetree" folder
- Fri Dec 17, 2021 10:56 pm
- Forum: User Support
- Topic: Reuse Material Nodes between Blend files?
- Replies: 1
- Views: 1237
Reuse Material Nodes between Blend files?
So it seems there's no way to reuse node setups between blend files. I tried appending the node tree setup and then adding a "pointer" inside the node editor, but it does nothing, shows a black material instead. Using Luxcore 2.5 with Blender 2.92